Why would it be harder in computer land? Even in audiophile land you test products, not isolated technologies.
Yeah, but it's relatively easy to construct an ABX box for an amplifier that switches the speaker and input leads, preferably double blind without the tester even knowing what the DUT is. Even testing speakers, swapping out the driven signal with an ABX box doesn't provide a visual clue as to which speaker is being driven. Obviously there's an acoustic difference, but since you're testing that it's the desired outcome.
There's no dual G-Sync and Freesync panels, nor are their GPUs that can drive both Freesync and G-Sync. To do subjective testing of the system as a consumer with off-the-shelf parts, you would need both monitors, ideally from the same manufacturer, definitely with the same panel. You'd need to visually obscure which monitor is being used, so you'd need to mod the case so they both look the same to the user. Double blind would be almost impossible, but you could isolate the tester (or the tech doing the monitor swap) from the subject behind a screen so the subject can't see the tester placing the monitor in front of them.
You'd also need to deal with the video cards, probably the easiest way would be to build two identical systems with a fresh Windows install on each. A KVM could be used to swap inputs without the subject knowing which system was in use. The subject would need to be constrained on using the system though, the remote testing would have to load up the game so the subject doesn't get a glimpse of the CCC icon or something that would indicate which system is in use.
Even then, just as a test of Freesync vs G-Sync, you still have a huge uncontrolled variable in that one needs an AMD GPU and one needs an nVidia GPU, so even your results can be compromised by inherent advantages/disadvantages in the GPUs themselves vs the display tech.
Double blind testing in audio land is much simpler than this.