My main problem now is getting people to move from the shacks to better housing. I can plop down an apartment building, condo, house, whathaveyou (all having pretty good housing quality) and set the rent to zero and it still will have vacancies with people building shacks next door. Christ, what do you people want? I tear down the shacks, put in good quality FREE housing for you ungrateful proles and you still build the shithouses in front of my hotels. Thanks assholes. Maybe I should try arranging accidents for all of them... Hell, it's not even just the unemployed, I had a bishop living in a shack with decent housing next door.
My main problem now is getting people to move from the shacks to better housing. I can plop down an apartment building, condo, house, whathaveyou (all having pretty good housing quality) and set the rent to zero and it still will have vacancies with people building shacks next door. Christ, what do you people want? I tear down the shacks, put in good quality FREE housing for you ungrateful proles and you still build the shithouses in front of my hotels. Thanks assholes. Maybe I should try arranging accidents for all of them... Hell, it's not even just the unemployed, I had a bishop living in a shack with decent housing next door.
Do the social security edict, for the retirees,students and unemployed can at least afford living somewhere. Also location, location, location! Sometimes people will build shacks because its closer to their jobs then the housing and takes to long on foot to get to work. You could also build roads so that they can get to their jobs fasters. If you want I could take a look at your saved game.
Yes, this is your problem. Houses and Apartments hold family units and your screenshot depicts an effectively full house. Tropicans will always select the unit with the highest housing quality where the rent is 1/3 their salary or less and is within reasonable distance of their workplace. You don't need to set rent on apartments to zero - set it to 1/3 of minimum wage and issue the social security edict.do those not fill up because it only holds two families and not four people?
I never have shacks. Try clicking on one of your shack occupants to see what their profession is as it's possible that you're missing one or two when you adjust wages (very easy to do with dockworkers in particular). You already know that the houses need to be relatively close to their jobs so I'm not sure what else could be the problem.I've tried it 1/3 and zero rent with and without the social security edict. Plain fact is that you will always have some shacks. Just the nature of the game. The goal is more like to keep the number of shacks to a minimum since you cannot get rid of them entirely it seems.
i play sandbox in T3 and for the most part, the game is way too easy. once you get your economy going, it's very hard to lose the game. i still haven't delved into campaign yet but i almost exclusively play sandbox in previous tropicos.
i still can't get over how incredibly large some of the buildings are (garages, newspaper building, diplomatic ministry), i mean WTF?
I never have shacks. Try clicking on one of your shack occupants to see what their profession is as it's possible that you're missing one or two when you adjust wages (very easy to do with dockworkers in particular). You already know that the houses need to be relatively close to their jobs so I'm not sure what else could be the problem.
The campaign is definitely a lot harder than sandboxes so if you think they are too easy, that's the next step. For example, the second to last mission requires accumulating $500k cash by a deadline but you can only unlock industry, tourism and government buildings over time which makes it more difficult. The last mission has you playing second fiddle to a whismy dictator who keeps issuing bizarre edicts that make it difficult to stay out of debt.i play sandbox in T3 and for the most part, the game is way too easy. once you get your economy going, it's very hard to lose the game. i still haven't delved into campaign yet but i almost exclusively play sandbox in previous tropicos.
I love the game/series but I feel like after you build a power plant and some of the buildings that need electricity there isn't much else to do. Nothing really else to build, you just expand and don't really do much. That's why I don't like the sandboxes, but the campaign is fun because you have a specific goal with obstacles (but short length).
I can finish a challenge or get bored with a sandbox in a few hours. When I compare this to some of the other strategy/sims I like (i.e. Total War, Civilization), I can play a single game for weeks on end and still have an interest. I think they need to bring on more random events, challenges or have an upgrade system based on the years similar to how Civ 4 did it.
you can't compare this game to the greats like civ. it ain't called sid meire's tropico.
now that i think back, the previous tropicos were the same way. if you pass the initial industry setup phase, you're smooth sailing form there on. the game is not as much about challenges, but builidng a nice little island and following the people and their simulated lives.