Actually, 8 sample anisotropic is also available on all modern hardware AFAIK
Well it probably is but it's largely a Red Herring, just like point filtering is. Even if you could get it to work it would look practically the same as no anisotropic at all.
2x Performance is 8 sample).
Only at certain Z-angles; at 90 degrees and 45 degrees it'll be at full strength (16 tap). Non-R300 boards will only be at full strength at 90 degrees.
This is the nature of ATi's adaptive anisotropic and the performance/quality doesn't factor into the equation at all. That setting affects bilinear/trilinear sampling for the anisotropic filtering, not the sampling strength across the different angles.
6, 4 and 2 sample anisotropic are also possible utilizing point filtering(not that anyone would want to, but it is possible).
Using point filtering on a 3D accelerator is an utter travesty.
The Radeon9500/9700/9800 and GFFX line of boards do not have very good implementations,
I think the R300's implementation is by far the best in terms of performance and image quality ratios. All GF cards are either butt ugly or far too slow. In my experience the R300's 16x performance mode looks far better than the Ti4600's 8x full mode and believe me, I've run a
lot of tests in a wide variety of games. The R300's performance mode is almost perfect and it's extremely rare for it to exhibit any problems at all and when it does they're extremely minor. Plus it's amazingly fast.
the R200 core boards have horrendously poor anisotropic(
Well yes and no. I agree that on some occasions certain surfaces look crap but at the same time the algorithm makes it lightning fast on boards that don't have the same level of power as R300 chipsets, meaning all Radeon users can enjoy full anisotropic filtering for almost free. And think how advanced it was when the original Radeon could use 16x anisotropic filtering for practically zero performance hit. This was something that most consumers had never really seen or had access to before.