transparency AA seems to be working in Crysis

schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
Does anyone still play this game? :p

ATI has had it working for a while but AFAIK it never worked on nvidia cards until now.

These screenshots are with the 185.81 betas. 16xQ AA/16xAF, super sampled TRAA. DX9 & 64bit crysis

off
on

Note the big leafy bush right next to the player and all of the trees are no longer jagged :)

There doesn't seem to be a performance hit from what I can tell. In that scene the framerate was jumping between 47 and 48 fps with TRAA on and off.
 

masteryoda34

Golden Member
Dec 17, 2007
1,399
3
81
What framerates do you get during actual gameplay with High / 16xQ AA / 16xAF + TRAA settings? Are you using the system in your sig?

I can't imagine getting 47FPS with those settings and I have a GTX 260 Core216.

EDIT: Also, did you turn on 16xAF through the drivers?
 

schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
Originally posted by: masteryoda34
What framerates do you get during actual gameplay with High / 16xQ AA / 16xAF + TRAA settings? Are you using the system in your sig?

I can't imagine getting 47FPS with those settings and I have a GTX 260 Core216.

EDIT: Also, did you turn on 16xAF through the drivers?

:eek: Oops, only 2x AA was being applied in those screenshots I think. I was forcing 16xQ through the driver but only had it set to 2x in game. I turned it to 16xQ in game and the framerate dropped to around 30-35 in that same area.

Yeah, system in my sig.
 

schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
Originally posted by: SickBeast
So how is it? Noticeable difference or not? Does the framerate take a hit?

There's little or no framerate hit. The vegetation is a lot less shimmery in motion than before.
 

SickBeast

Lifer
Jul 21, 2000
14,377
19
81
Originally posted by: schneiderguy
Originally posted by: SickBeast
So how is it? Noticeable difference or not? Does the framerate take a hit?

There's little or no framerate hit. The vegetation is a lot less shimmery in motion than before.

Yeah but people biached about the NV shimmering for years anyway. It's about time they got that one fixed.

Does it work in all games or just Crysis?

Thanks for the info. :beer:
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
It was always ?working? to some degree but only parts of the scene got it. Usually palm tree leaves got it while the vegetation near ground level got nothing. That?s not nVidia?s fault but the fact that the game renders alpha textures in a non-standard fashion.

I don?t have an nVidia card in my rig at the moment as I?m benchmarking for a new article, but when I put one back in I?ll be sure to test it again.

Originally posted by: SickBeast

Yeah but people biached about the NV shimmering for years anyway. It's about time they got that one fixed.
What are you talking about? This has nothing to do with AF. nVidia has been lightyears ahead of ATi's AF since November 2006 when the 8xxx line arrived.

Does it work in all games or just Crysis?
TrAA has been around since the 7xxx days and works in almost every Direct3D title ever made
 

SickBeast

Lifer
Jul 21, 2000
14,377
19
81
BFG he said "shimmer"; I never said what it had to do with.

It's like there's something in the air tonight. Am I not writing clearly enough?
 

yusux

Banned
Aug 17, 2008
331
0
0
I wonder which looks better and performs better, r_useedgeaa 2 or using the option in the Nvidia drivers, care to post some comparison/benchmark screenies?
 

schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
Originally posted by: yusux
I wonder which looks better and performs better, r_useedgeaa 2 or using the option in the Nvidia drivers, care to post some comparison/benchmark screenies?

TRAA looks much better than edgeAA but takes a larger performance hit. It can also be used with regular MSAA but edgeAA cannot be enabled when AA is on.

nothing
edgeAA
4x MSAA
4xMSAA + multisampled transparency AA
4xMSAA + supersampled transparency AA

Settings are the same as before, everything on high with sunshafts enabled and 16x AF forced through the driver cp.

In this scene there's a ~15-20% performance hit from enabling super sampled TRAA. multisampled TRAA doesn't appear to have any affect.
 

SickBeast

Lifer
Jul 21, 2000
14,377
19
81
TBH I wish NV and AMD would spend less time on all these AA modes, and focus on making better graphics cards for less money.
 

thilanliyan

Lifer
Jun 21, 2005
12,060
2,273
126
Originally posted by: schneiderguy
In this scene there's a ~15-20% performance hit from enabling super sampled TRAA. multisampled TRAA doesn't appear to have any affect.

The SSAA screenie looks nice.
 

SonicIce

Diamond Member
Apr 12, 2004
4,771
0
76
Originally posted by: SickBeast
TBH I wish NV and AMD would spend less time on all these AA modes, and focus on making better graphics cards for less money.

yes. some people are wayyy too obsessed with thier little edjes. but TBH i don't think developing aa modes is taking away from anything else.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Originally posted by: yusux

I wonder which looks better and performs better, r_useedgeaa 2 or using the option in the Nvidia drivers, care to post some comparison/benchmark screenies?
Crysis' edge AA is woeful in comparison; all it does is fatten up the shimmer while doing next to nothing to polygon edges

Originally posted by: SonicIce

yes. some people are wayyy too obsessed with thier little edjes.
Shimmering vegetation in Crysis is actually a big problem, and is very distracting at times.
 

MrK6

Diamond Member
Aug 9, 2004
4,458
4
81
In game, I've always been a fan of Crysis's Edge AA. I run it at 2x and it looks better (especially on the vegetation) with a minor performance hit, even when compared to 4x MSAA. It's really a nice feature they implemented.
 

SSChevy2001

Senior member
Jul 9, 2008
774
0
0
Originally posted by: schneiderguy
Originally posted by: yusux
I wonder which looks better and performs better, r_useedgeaa 2 or using the option in the Nvidia drivers, care to post some comparison/benchmark screenies?

TRAA looks much better than edgeAA but takes a larger performance hit. It can also be used with regular MSAA but edgeAA cannot be enabled when AA is on.

nothing
edgeAA
4x MSAA
4xMSAA + multisampled transparency AA
4xMSAA + supersampled transparency AA

Settings are the same as before, everything on high with sunshafts enabled and 16x AF forced through the driver cp.

In this scene there's a ~15-20% performance hit from enabling super sampled TRAA. multisampled TRAA doesn't appear to have any affect.
ATI seems to have a much bigger hit between levels of AAA. Here'e everything high, sunshafts, and no edge AA.

noAA 16xAF
2xAAA 16xAF
4xAAA 16xAF
8xAAA 16xAF

8xAAA takes a huge hit in crysis or crysis warhead.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
Originally posted by: SickBeast
TBH I wish NV and AMD would spend less time on all these AA modes, and focus on making better graphics cards for less money.

Hehe, how about making better graphic cards for less money and improving aliasing, too? :)


 

vj8usa

Senior member
Dec 19, 2005
975
0
0
Originally posted by: SSChevy2001
Originally posted by: schneiderguy
Originally posted by: yusux
I wonder which looks better and performs better, r_useedgeaa 2 or using the option in the Nvidia drivers, care to post some comparison/benchmark screenies?

TRAA looks much better than edgeAA but takes a larger performance hit. It can also be used with regular MSAA but edgeAA cannot be enabled when AA is on.

nothing
edgeAA
4x MSAA
4xMSAA + multisampled transparency AA
4xMSAA + supersampled transparency AA

Settings are the same as before, everything on high with sunshafts enabled and 16x AF forced through the driver cp.

In this scene there's a ~15-20% performance hit from enabling super sampled TRAA. multisampled TRAA doesn't appear to have any affect.
ATI seems to have a much bigger hit between levels of AAA. Here'e everything high, sunshafts, and no edge AA.

noAA 16xAF
2xAAA 16xAF
4xAAA 16xAF
8xAAA 16xAF

8xAAA takes a huge hit in crysis or crysis warhead.

I wonder if he would've taken the same sort of hit with a CPU like yours? Maybe he was just CPU limited at 45-50FPS.
 

yusux

Banned
Aug 17, 2008
331
0
0
Originally posted by: schneiderguy
Originally posted by: yusux
I wonder which looks better and performs better, r_useedgeaa 2 or using the option in the Nvidia drivers, care to post some comparison/benchmark screenies?

TRAA looks much better than edgeAA but takes a larger performance hit. It can also be used with regular MSAA but edgeAA cannot be enabled when AA is on.

nothing
edgeAA
4x MSAA
4xMSAA + multisampled transparency AA
4xMSAA + supersampled transparency AA

Settings are the same as before, everything on high with sunshafts enabled and 16x AF forced through the driver cp.

In this scene there's a ~15-20% performance hit from enabling super sampled TRAA. multisampled TRAA doesn't appear to have any affect.

Can u post 2xAA + r_useedgeaa 2, and 2xAA + super TAA? btw r u on dx9 or 10?
 

yusux

Banned
Aug 17, 2008
331
0
0
Originally posted by: SSChevy2001
Originally posted by: schneiderguy
Originally posted by: yusux
I wonder which looks better and performs better, r_useedgeaa 2 or using the option in the Nvidia drivers, care to post some comparison/benchmark screenies?

TRAA looks much better than edgeAA but takes a larger performance hit. It can also be used with regular MSAA but edgeAA cannot be enabled when AA is on.

nothing
edgeAA
4x MSAA
4xMSAA + multisampled transparency AA
4xMSAA + supersampled transparency AA

Settings are the same as before, everything on high with sunshafts enabled and 16x AF forced through the driver cp.

In this scene there's a ~15-20% performance hit from enabling super sampled TRAA. multisampled TRAA doesn't appear to have any affect.
ATI seems to have a much bigger hit between levels of AAA. Here'e everything high, sunshafts, and no edge AA.

noAA 16xAF
2xAAA 16xAF
4xAAA 16xAF
8xAAA 16xAF

8xAAA takes a huge hit in crysis or crysis warhead.

When did AAA started to work for Crysis? Is that DX9 or 10?