Based on the slides comparison. You have to zoom in quite a bit to spot the DLSS blur on some of them, something which does not happen in-game. antihelten's pics showing the blur are zoomed in past the games viewing point, and only on those selected pics. Other pics (2 & 5) clearly favor DLS, even when zoomed in. I could have done the same as antihelten and cherry picked those to make an argument of superior DLSS results. So mixed results as I see it (from our rather limited vantage points of examining pics).
Actually pic 2 doesn't really favour DLSS, since it is still clearly blurrier than the alternative (FXAA), it isn't nearly as pronounced as when comparing to the first picture though. One thing you still suffer from though is the fairly hefty over-sharpening artifacts you get with DLSS, which you don't get with the post-processing AA,
pic 5 is a 1440P image and one that runs 30% faster than DLSS, so you would bloody well hope that DLSS looks better here, otherwise it would obviously be a complete failure.
Also I actually already pointed out picture 5 in my original post (and noted that it looked worse than DLSS), so I don't know why you're accusing me of cherrypicking?
Thanks!

I can actually make out the details properly now. Yeah, some of the fine detail (e.g. on the column on the side of the building, lower right) has been lost on the DLSS version. Overall though, not bad for an upscaler.
It's not just on the column, it's basically all over the place, wherever there is some kind of high frequency pattern, also as mentioned above DLSS also suffers from oversharpening artifacts (most noticeably the black halos around the vine leaves on the white column, the water pipe on the left and the inside of some of the windows on the bridge)
Not bad, but not really good either, just kinda ok, considering that TAA at 1800p apparently already achieves the same level of IQ and performance (based on the techspot article linked above).
All in all it looks like a lot of effort (on Nvidia's part) for apparently no improvement over TAA (although I would still like to see some comparisons with on screen motion).