smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
- 86
So, anyone that has it, worth it?
What if you want to have 16 players on a "medium-sized" map? Also, the problem with 16 players on larger vehicle maps is that those games really work out better with more players. In UT 2004 Onslaught (which is what I suspect they have in mind) it was most fun with 28-32 players, not 16.#4 CLASSIC AND MASSIVE MAPS: CLASSIC MAPS offer fast-paced gameplay in small to medium-sized maps for up to 8 players, while MASSIVE MAPS feature more strategic gameplay in bigger environments for up to 16 players. Vehicles (gliders, attack-bombers, hoverbikes and other ground vehicles) are exclusively available in Massive Maps.
It's advertised in their trailer as free to play yet they expect me to put up $17 for "early access"?
The Trailer says "Free To Play" at first but then pops the "No" in front of it. I think they are trying to please the anti-P2W crowd.
I'd love a shock rifle, but that weapon is so unique it would be difficult to replicate without treading on a potential copyright problem.
I read the Steam description and came across this:
What if you want to have 16 players on a "medium-sized" map? Also, the problem with 16 players on larger vehicle maps is that those games really work out better with more players. In UT 2004 Onslaught (which is what I suspect they have in mind) it was most fun with 28-32 players, not 16.
It does look interesting, though. Do they have a variety of weapons to accommodate different players' strengths? (Not everyone is a great hitscan player.)
<Edit> I looked over the weapons at their website. They have a shotgun but it would be nice to have something with bouncing projectiles (like the Flak Cannon or Ripper/Razorjack). I'd love a shock rifle, but that weapon is so unique it would be difficult to replicate without treading on a potential copyright problem.
Are they only aspiring to have Deathmatch and Team Deathmatch and perhaps Onslaught? How can they fail to include Capture-the-Flag?
Can we get an academic paper on negative psychology advertising and how iron sights and reloads are casualized, unrealistic, and totally not cool?
There's a niche group of older gamers who prefer games with less of a skill ceiling and less pandering to casual users and this game is aimed at those kind of gamers, it just makes sense that the advertising is designed to appeal to those gamers.
what's the movement like? is it the same dodge-based as in UT4? is there ground acceleration, as in Q3A? air control ?
The rise of military-based shooters paved the way for more accessibility within the general public. While there's no denying that those kind of games (CoD, Battlefield, etc.) require some skill, they simply pale in comparison to the arena shooters of the golden age (circa 90s).
You managed up to 9 weapons at once, flew around maps with advanced movement, and developed muscle memory to have split-second precision for hitscan (ie. machine gun) and projectile-based guns. Everyone was on equal footing (NO PERKS), with equal opportunity to succeed/ fail, much like sports.
The "watering down" of this genre is the reason why us older-heads have a sour-taste of the aforementioned, and console shooters in general.
No I have no problem with this type of genre or the original games I just have a problem with this game in particular and the advertising and philosophy of the production team on how they view games and gameplay. Implying that iron sights and reloads are casualized gameplay mechanics is not impressing me. And I like to play games like Arma and Planetside not COD although I also do play some games like Space Marine which could use a lot more maps, huger maps, and far more players.
Well, put it this way: their intent is to spit in the face of almost every shooter released within the past 10 years or so.
taking cover, ADS'ing (iron sights) and firing in bursts, managing a primary/ secondary with accessories, and so forth.
Meanwhile, there are active Quake and Unreal players to this very day - games that were released 10+ years ago.
Quote:
Originally Posted by 12andy
taking cover, ADS'ing (iron sights) and firing in bursts, managing a primary/ secondary with accessories, and so forth.
Which is far more realistic.
Anyway, is this game more like UT or Quake? Because I enjoyed UT but really didn't care for Quake.
i'm an early backer of Reflex, which is essentially this, but for quake. right now it's very barebones, and i'm really looking forward to bigger maps. between reflex and toxikk, you've got both the UT crowd and the Q3. And tbh, the developers inspire confidence.
Like Norse, i dont think there's anything wrong with modern shooters (well, the CoD from 10 years ago was rubbish, but its gotten better), but i like the fact that both dev crews are saying "we like our game THIS WAY, and if you dont like it you can fork off".
I'd rather take a smaller community of people that think alike, than a whole bunch of Steam randoms who are impossible to cater to.
I think you meant, prefer more of a skill ceiling, no?![]()