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Toxikk (arena-style FPS) Just Released! [Early Access, NOT Free-to-Play]

kind of been looking forward to this. I hope it plays similar to UT2004 just with better graphics
 
It's advertised in their trailer as free to play yet they expect me to put up $17 for "early access"?

Man early access needs to die.
 
It's advertised in their trailer as free to play yet they expect me to put up $17 for "early access"?

Man early access needs to die.

Hmm thats weird because in the Q and A it states that the price of the game will go up when fully released.
 
It's advertised in their trailer as free to play yet they expect me to put up $17 for "early access"?

Man early access needs to die.

The Trailer says "Free To Play" at first but then pops the "No" in front of it. I think they are trying to please the anti-P2W crowd.
 
Correct - this is NOT F2P.

Just played a few round with bots - VERY SMOOTH!

It most definitely feels like UT2004 in its movement, and the secondary fire modes seem well thought out.

HIGHLY RECOMMEND!
 
The Trailer says "Free To Play" at first but then pops the "No" in front of it. I think they are trying to please the anti-P2W crowd.

Totally didn't see that.

Anyway my bad, but still I hate early access. Paying to beta test.
 
I'm impressed. This is probably the most polished Early Access game I've ever played, and also one of the best-looking ones as well. Especially for an indie developer. The game is perfectly stable, crash-free, and runs smooth as silk on my PC. Was able to set my options and join an online match within seconds, no problems whatsoever. The game runs on Unreal Engine 4.

It has all of the settings you would expect from a proper PC game. World detail, shadow detail, light shafts, AF level, multiple forms of anti-aliasing, different framerate caps, V-sync, and FOV slider that can go well over 100. I'm playing it on the "Very High" preset with a few extra tweaks. I'm sure I can run it on "Ultra" just fine, but I haven't bothered trying yet. It's such a fast-moving game that there isn't much point in stopping to admire the pretty graphics (but it's a very pretty game anyway).

The menus are laid out well, the server browser is slick and functional, and - as I said - the whole game feels extremely polished.

Fans of Quake and Unreal Tournament will feel right at home here. The devs have been pretty straightforward about their resentment toward F2P games and microtransactions. There's no leveling, loadouts, XP, or any other "modern" FPS features. No sprinting, no ADS. Bunnyhopping is alive and well. The rocket launcher is the most devastating weapon in the game (as it should be), but it's not fast enough or explosive enough that it doesn't require skill.

The weapon spawn points actually have a timer floating above them to show when they will respawn. A clever feature that I have never seen in an arena shooter before.

The one little gripe I had is that I couldn't modify my settings during a match. Had to back out to the main menu to change my mouse sensitivity. A bit frustrating but something you'll only have to deal with once.

The other thing I should point out, is that there is, literally, only one map right now. But it's a very fun, polished, and well-designed map. Lots of branching paths without feeling too cramped. My understanding is that the developers are working on balance right now, and will release maps over time; the next map probably being sometime in early February.

Really glad I took the risk on this game. The people making it are obviously pretty passionate. If you're looking for classic deathmatch-style gameplay with a modern coat of paint, it's a must-have.
 
I'm impressed. This is probably the most polished Early Access game I've ever played, and also one of the best-looking ones as well. Especially for an indie developer. The game is perfectly stable, crash-free, and runs smooth as silk on my PC. Was able to set my options and join an online match within seconds, no problems whatsoever. The game runs on Unreal Engine 4.

It has all of the settings you would expect from a proper PC game. World detail, shadow detail, light shafts, AF level, multiple forms of anti-aliasing, different framerate caps, V-sync, and FOV slider that can go well over 100. I'm playing it on the "Very High" preset with a few extra tweaks. I'm sure I can run it on "Ultra" just fine, but I haven't bothered trying yet. It's such a fast-moving game that there isn't much point in stopping to admire the pretty graphics (but it's a very pretty game anyway).

The menus are laid out well, the server browser is slick and functional, and - as I said - the whole game feels extremely polished.

Fans of Quake and Unreal Tournament will feel right at home here. The devs have been pretty straightforward about their resentment toward F2P games and microtransactions. There's no leveling, loadouts, XP, or any other "modern" FPS features. No sprinting, no ADS. Bunnyhopping is alive and well. The rocket launcher is the most devastating weapon in the game (as it should be), but it's not fast enough or explosive enough that it doesn't require skill.

The weapon spawn points actually have a timer floating above them to show when they will respawn. A clever feature that I have never seen in an arena shooter before.

The one little gripe I had is that I couldn't modify my settings during a match. Had to back out to the main menu to change my mouse sensitivity. A bit frustrating but something you'll only have to deal with once.

The other thing I should point out, is that there is, literally, only one map right now. But it's a very fun, polished, and well-designed map. Lots of branching paths without feeling too cramped. My understanding is that the developers are working on balance right now, and will release maps over time; the next map probably being sometime in early February.

Really glad I took the risk on this game. The people making it are obviously pretty passionate. If you're looking for classic deathmatch-style gameplay with a modern coat of paint, it's a must-have.

Couldn't agree with you more on everything you said. Add a few more maps and this game would be as good as done to me. I absolutely love it, and this is coming from someone who has never really played much in the arena shooter genre.
 
I may have to retract what I said about the Cerberus (rocket launcher). The more I played last night, the more it seemed people were becoming too dependent on it. Probably needs a nerf.
 
Thanks for the heads up. I saw this but didn't pay it much mind as I've pretty much given up on multiplayer FPS games due to the...ickyness. The reviews seem pretty positive. Might actually give this one a go.
 
I may have to retract what I said about the Cerberus (rocket launcher). The more I played last night, the more it seemed people were becoming too dependent on it. Probably needs a nerf.

Nerf OR less ammo OR slower rate-of-fire, I'd say.

OR it could also be the fact that the map is very enclosed, allowing for easy splash damage in most sections.

Sitting here at work, and I can't stop thinking about how darn good the game felt right from the get-go. :thumbsup: Exciting times ahead for us!
 
It's advertised in their trailer as free to play yet they expect me to put up $17 for "early access"?

Man early access needs to die.

I would be okay with Early Access if it was for free to play games and the price gave you that much in their microtransaction currency. So, they force you to do a microtransaction, but you get early access. If PoE had done something like this, I would have been okay with it.
 
I would be okay with Early Access if it was for free to play games and the price gave you that much in their microtransaction currency. So, they force you to do a microtransaction, but you get early access. If PoE had done something like this, I would have been okay with it.

I have not looked into any of this early access stuff; so you do not get anything for your money except to play the game earlier? Seems like a crazy ripoff.

KT
 
I have not looked into any of this early access stuff; so you do not get anything for your money except to play the game earlier? Seems like a crazy ripoff.

KT

Incorrect. You get early access to the game and the retail copy upon release.

Usually the price is raised at launch too to entice people to purchase earlier.
 
Incorrect. You get early access to the game and the retail copy upon release.

Usually the price is raised at launch too to entice people to purchase earlier.

Well yeah, sorry, I assumed you got to keep the copy of the game, but some of these are even supposedly F2P games, so what do you get for that? What smack was talking about seems to make sense.

KT
 
Well yeah, sorry, I assumed you got to keep the copy of the game, but some of these are even supposedly F2P games, so what do you get for that? What smack was talking about seems to make sense.

KT

It depends on the game, really.

For instance, with Sony's H1Z1, you get access to air-dropped goodies (which contain valuable items). These drops CAN be contested and fought-over though, so not exactly Pay-2-Win either.

Incentives, really! 🙂 If developers are showing honest effort and deliver the goods, I personally don't mind.
 
It depends on the game, really.

For instance, with Sony's H1Z1, you get access to air-dropped goodies (which contain valuable items). These drops CAN be contested and fought-over though, so not exactly Pay-2-Win either.

Incentives, really! 🙂 If developers are showing honest effort and deliver the goods, I personally don't mind.

Ok, well that makes sense then. Thanks for clarifying. No issue with that at all, seems like a good idea for those excited for the game and really wanting to support it.

KT
 
Well yeah, sorry, I assumed you got to keep the copy of the game, but some of these are even supposedly F2P games, so what do you get for that? What smack was talking about seems to make sense.

KT

Some games are sketchier than others. H1Z1 is a controversial one, partly because it's supposed to be a F2P game on release, but people are paying money to play an earlier (and much buggier) version if it. Also, there's all that hubbub about having microtransactions in a survival game. But I haven't been following it much.

Nerf OR less ammo OR slower rate-of-fire, I'd say.

OR it could also be the fact that the map is very enclosed, allowing for easy splash damage in most sections.

Sitting here at work, and I can't stop thinking about how darn good the game felt right from the get-go. :thumbsup: Exciting times ahead for us!

Back on topic: I think if the blast damage from the Cerberus was left alone, but the fire rate and projectile travel speed were both reduced, it would be a much more balanced weapon.

While they're at it, they should also buff the default starting pistol so it's not so worthless. At least the Enforcer starting pistol in UT was still a viable backup weapon.
 
Maybe if rocket speed was reduced to something more akin to Quake 2's, that should definitely help. 🙂 Not sure if it would work entirely though, given Toxikk's lateral movement speed with dodging and whatnot. Too slow of a rocket may end up being an exercise in frustration, methinks. 😛

Agreed on the slight pistol damage bump. Reminds me of the Quake 2's pea-shooter, albeit a hitscan variant of it. IMO, it's actually quite entertaining going into a pistol duel and battling it out. A million BB's later, and the guy's down, hah. 😀
 
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