Not by a long shot, starcraft has amazing custom maps, great balance, sides that arent basically copies of eachother. Its leaps and bounds ahead of TA in every area.
TA has amazing custom maps also, entire new tilesets were made for the game. There's even mod that included a tileset set in space. TA's engine gave map designers much more flexibility and power.
TA's graphics are actually semi 3D and its environments are far ahead of Starcraft. It's terrain has height which affects every unit. It's gameplay and strategy is so far ahead of Starcraft it's not even worth comparing them. I'm still discovering new ways to use units and tactics.
Maximilian said:
.Popular is one thing but popularity 12 years later? Thats a whole different ballgame. Noone will be playing MW2 or C&C4 in 12 years thats for sure, just as pretty much noone is playing TA today, even before supcom came out.
Starcraft > TA
Total bullshit. I suppose World of Warcraft is the best game ever made because its going to be played 10 years from now also, with a playerbase bigger than any game. Also, good job selecting two exceptionally crappy games that were recently released and using them as the example.
What are you going to tell me next? That Tribes 2 and Unreal Tournament are crappy games because no one plays them anymore?
Halo 1 PC is still one of the most popular online games. Must be an amazing game. Oh, and Counterstrike must be the best FPS ever right, just because people still play it in hordes.
Maximilian said:
Thats why theres still thousands of people playing TA today eh. The UMS maps for starcraft are amazing, so good that they inspired things like dota on warcraft, TA hasent done anything like that.
Plus it takes much more skill and talent to balance 3 different sides than to simply make two copies of eachother that approach is boring.
You havent even seen the custom maps made for TA, so your ignorance is obvious. The mods for TA also far exceed anything for Starcraft because the engine is more advanced.
TA's gameplay was so far ahead of anything in it's time, that even subsequent games haven't been able to match it. Supreme Commander had a lot of good ideas, but the execution was problematic.
Did Starcraft have true 3D terrain that affected Line of Sight and ballistic calculations for each weapon that was fired?
Did it have Naval units?
Did it have maps that were so huge they had a memory requirement higher than the rest of the game?
I could go on and on. No game has done combined arms large scale strategy like TA did, and probably never will.
Bunnyfubbles said:
StarCraft looks 10x better as an older game than TA does. Its incredibly cool that games like TA and Supcom supported features like expanding to whatever resolution and extremely clever multimonitor support, but that doesn't change the fact that the individual units and the worlds they occupy look like ass.
Starcraft looks like a dated piece of garbage compared to TA. TA units are 3D models and its landscapes are actually hand drawn. Individual units have detail and many moving parts that Starcraft couldn't hope to match. Starcraft looks like a cartoon compared to TAs graphics. Even at the time reviewers lauded how TA had the best RTS engine in the business.