- Apr 8, 2001
- 32,539
- 260
- 126
Been playing pat4 and sh4 mostly of late, but last night didn't feel like playing anything long so I decided to start up torchlight for the first time to get an in game look at the ui/classes.
Wow, if only diablo2 still looked this good I'd still be playing that regularly. Going into the game I liked that there were only 3 classes since I generally hate having to read about different class/skill combos that make the game most enjoyable. I was then somewhat disheartened to then fins that each of those three classes have 3 different skill trees.
While I generally prefer mage type classes, I went melee first as most of these games seems easiest in that form and it was good simple fun to walk through the first couple levels of the mine I did just smacking everything down. I did come across several point where the game swarms you a bit with small minimal damage mobs though which I wonder how the other two range classes would handle.
While there isn't any multiplay coop, can't say I'm missing it as the game seems scaled so far well enough for a solo experience and unless you were playing with known teammates in the diablo series, I didn't really find multiplay there all that special.
I believe there are 3 tiers of magic equipment, and I've already gotten 4 of the second tier...although all seem to be stat'ed better for a mage than fighter. Also, any site out there that has details for the transmute function of the game to save time (and items) of self experimentation?
Wow, if only diablo2 still looked this good I'd still be playing that regularly. Going into the game I liked that there were only 3 classes since I generally hate having to read about different class/skill combos that make the game most enjoyable. I was then somewhat disheartened to then fins that each of those three classes have 3 different skill trees.
While I generally prefer mage type classes, I went melee first as most of these games seems easiest in that form and it was good simple fun to walk through the first couple levels of the mine I did just smacking everything down. I did come across several point where the game swarms you a bit with small minimal damage mobs though which I wonder how the other two range classes would handle.
While there isn't any multiplay coop, can't say I'm missing it as the game seems scaled so far well enough for a solo experience and unless you were playing with known teammates in the diablo series, I didn't really find multiplay there all that special.
I believe there are 3 tiers of magic equipment, and I've already gotten 4 of the second tier...although all seem to be stat'ed better for a mage than fighter. Also, any site out there that has details for the transmute function of the game to save time (and items) of self experimentation?