- Jun 21, 2005
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Originally posted by: HamburgerBoy
Not bad for an online game-importance list, and they deserve props for recognizing System Shock's existence. GTA 3 should have been booted for not being a PC game, Team Fortress for not being a real game until much later, and Quake for doing nothing that hadn't already been done, with Zork, Maniac Mansion, and Wing Commander as replacements.
Originally posted by: zerocool84
I aggree with getting rid of GTA3 but Team Fortress??? Are we reading the same list cus it's not even there?
Originally posted by: HamburgerBoy
Originally posted by: zerocool84
I aggree with getting rid of GTA3 but Team Fortress??? Are we reading the same list cus it's not even there?
#19.
Originally posted by: videogames101
HL needs ranked with more importance.
Originally posted by: ConstipatedVigilante
How about Warcraft 1/2? I think Warcraft 2 was way ahead of its time with the land/air/sea units and resources, combined with real time combat.
Originally posted by: OCNewbie
I think 10 years down the road WoW will probably stand as the most influential game. With regards to how many people are aware of what it is, and how many people play it that weren't into games previously, etc. That said, I've yet to play it =P
Originally posted by: OCNewbie
I think 10 years down the road WoW will probably stand as the most influential game. With regards to how many people are aware of what it is, and how many people play it that weren't into games previously, etc. That said, I've yet to play it =P
Originally posted by: Via
When I first tried WoW I remember being amazed at how much they ripped off EQ.
Originally posted by: Elcs
Author dropped the ball when they included C&C instead of Dune 2.
Without Dune 2, I fear we may not have had an RTS market or at least one as well developed as we do currently.
Originally posted by: mwmorph
Originally posted by: Elcs
Author dropped the ball when they included C&C instead of Dune 2.
Without Dune 2, I fear we may not have had an RTS market or at least one as well developed as we do currently.
I'm aafraid the RTS market is dying down.
2006 was a great year. Company of Heroes, Defcon, Rise of Nations Rise of Legends, all in all lots of great games with great ideas.
2007 Was alright. World in Conflict is the most fun I've had in a long time. SupCom at least provided some new ideas, but beyond those 2, I dont think we can call any of the other games really signifigant or amazing.
2008 was just depressing. 2 Command and Conquer sequels, 1 of which is verifiably old school (C&C 3) and one of which is pretty much just meh (Red Alert 3). The only real standout is Sins of a Solar Empire.
Now look at 2009. We've got Dawn of War 2 and WIC: Soviet Assault. I'm sure they'll be solid games but nothing earth shattering or groundbreaking.
I think RTses are a slowly dying breed. Sure there are still solid games to look forward to, but genre progression seems to be slowing and halting in some places. I mean when one of the biggest releases is going to be an Xbox360 only title (Halo Wars) without really all that much in the way of innovation as well as many publishers going away from the PC to work on the more lucrative console side, I cant see the RTS gaming being a strong, premier genre much longer.
edit: I don't consider the Total War series to be RTS, it's more of a Turb Based game with some RTS elements.