Top 20 most influential games

Zenoth

Diamond Member
Jan 29, 2005
5,202
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I'm absolutely pleased to see DOOM first :)

I still play it from time to time despite its obvious age, but I still don't know to this day if I still play it due to nostalgia only or because it's actually simply a good game. I honestly think it's both. But I do prefer DOOM II: Hell on Earth than the original.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Not bad for an online game-importance list, and they deserve props for recognizing System Shock's existence. GTA 3 should have been booted for not being a PC game, Team Fortress for not being a real game until much later, and Quake for doing nothing that hadn't already been done, with Zork, Maniac Mansion, and Wing Commander as replacements.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: HamburgerBoy
Not bad for an online game-importance list, and they deserve props for recognizing System Shock's existence. GTA 3 should have been booted for not being a PC game, Team Fortress for not being a real game until much later, and Quake for doing nothing that hadn't already been done, with Zork, Maniac Mansion, and Wing Commander as replacements.

I aggree with getting rid of GTA3 but Team Fortress??? Are we reading the same list cus it's not even there?
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Originally posted by: videogames101
HL needs ranked with more importance.

I agree to that, specifically for the first-person-shooter genre, in my book, it's right behind DOOM, it did too many things that others before it didn't, and indeed it was on PC (also agreeing that GTA III shouldn't even have been mentioned, it ain't a PC game, it's a Console port).
 

OCNewbie

Diamond Member
Jul 18, 2000
7,596
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I think 10 years down the road WoW will probably stand as the most influential game. With regards to how many people are aware of what it is, and how many people play it that weren't into games previously, etc. That said, I've yet to play it =P
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
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How about Warcraft 1/2? I think Warcraft 2 was way ahead of its time with the land/air/sea units and resources, combined with real time combat.
 

dust

Golden Member
Oct 13, 2008
1,328
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Originally posted by: ConstipatedVigilante
How about Warcraft 1/2? I think Warcraft 2 was way ahead of its time with the land/air/sea units and resources, combined with real time combat.

That'd be my choice also for the no.1, along with Starcraft.
 

thilanliyan

Lifer
Jun 21, 2005
12,057
2,272
126
Originally posted by: OCNewbie
I think 10 years down the road WoW will probably stand as the most influential game. With regards to how many people are aware of what it is, and how many people play it that weren't into games previously, etc. That said, I've yet to play it =P

Exactly...can't be bothered spending that much time playing online games (and after watching a couple of my friends play WoW....I don't see what the big deal is).
 

Via

Diamond Member
Jan 14, 2009
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GTA 3?!?!?!?

What did it influence? GTA IV?

I was glad to see Thief on the list.
 

Via

Diamond Member
Jan 14, 2009
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Originally posted by: OCNewbie
I think 10 years down the road WoW will probably stand as the most influential game. With regards to how many people are aware of what it is, and how many people play it that weren't into games previously, etc. That said, I've yet to play it =P

But if you're talking purely about influence WoW wouldn't even exist without Everquest (or maybe Ultima online).

When I first tried WoW I remember being amazed at how much they ripped off DAoC's interface.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
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It seems more like a list of "classic PC games" or "really good PC games" than a list of "most influential PC games."
 

Elcs

Diamond Member
Apr 27, 2002
6,278
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Author dropped the ball when they included C&C instead of Dune 2.

Without Dune 2, I fear we may not have had an RTS market or at least one as well developed as we do currently.
 

mwmorph

Diamond Member
Dec 27, 2004
8,877
1
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Originally posted by: Elcs
Author dropped the ball when they included C&C instead of Dune 2.

Without Dune 2, I fear we may not have had an RTS market or at least one as well developed as we do currently.

I'm aafraid the RTS market is dying down.

2006 was a great year. Company of Heroes, Defcon, Rise of Nations Rise of Legends, all in all lots of great games with great ideas.

2007 Was alright. World in Conflict is the most fun I've had in a long time. SupCom at least provided some new ideas, but beyond those 2, I dont think we can call any of the other games really signifigant or amazing.

2008 was just depressing. 2 Command and Conquer sequels, 1 of which is verifiably old school (C&C 3) and one of which is pretty much just meh (Red Alert 3). The only real standout is Sins of a Solar Empire.

Now look at 2009. We've got Dawn of War 2 and WIC: Soviet Assault. I'm sure they'll be solid games but nothing earth shattering or groundbreaking.

I think RTses are a slowly dying breed. Sure there are still solid games to look forward to, but genre progression seems to be slowing and halting in some places. I mean when one of the biggest releases is going to be an Xbox360 only title (Halo Wars) without really all that much in the way of innovation as well as many publishers going away from the PC to work on the more lucrative console side, I cant see the RTS gaming being a strong, premier genre much longer.

edit: I don't consider the Total War series to be RTS, it's more of a Turb Based game with some RTS elements.
 

9mak9

Senior member
Dec 3, 2007
494
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76
Originally posted by: mwmorph
Originally posted by: Elcs
Author dropped the ball when they included C&C instead of Dune 2.

Without Dune 2, I fear we may not have had an RTS market or at least one as well developed as we do currently.

I'm aafraid the RTS market is dying down.

2006 was a great year. Company of Heroes, Defcon, Rise of Nations Rise of Legends, all in all lots of great games with great ideas.

2007 Was alright. World in Conflict is the most fun I've had in a long time. SupCom at least provided some new ideas, but beyond those 2, I dont think we can call any of the other games really signifigant or amazing.

2008 was just depressing. 2 Command and Conquer sequels, 1 of which is verifiably old school (C&C 3) and one of which is pretty much just meh (Red Alert 3). The only real standout is Sins of a Solar Empire.

Now look at 2009. We've got Dawn of War 2 and WIC: Soviet Assault. I'm sure they'll be solid games but nothing earth shattering or groundbreaking.

I think RTses are a slowly dying breed. Sure there are still solid games to look forward to, but genre progression seems to be slowing and halting in some places. I mean when one of the biggest releases is going to be an Xbox360 only title (Halo Wars) without really all that much in the way of innovation as well as many publishers going away from the PC to work on the more lucrative console side, I cant see the RTS gaming being a strong, premier genre much longer.

edit: I don't consider the Total War series to be RTS, it's more of a Turb Based game with some RTS elements.

I think there are still plenty out there. You forgot about Starcraft for '09 (maybe), CoH: Tales of Valor and C&C: Uprising. Also I think Sins has a new expansion for '09

It hurts that Warcraft is about done with RTS, and C&C has been a disappointment but the Total War series (with EmpireTW coming out I think you have to include it in RTS) has been very good to the genre.

There has been some very nice innovation in the market, just not as much quantity as before. Company of Heroes, World in Conflict and Total War are very different and unique RTS games. I love all 3 of them.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
I disagree with Doom 3; it's sort of like calling the Ford Model T the most influential car.

It was one of the first, and other cars had a lot in common with it, but it was just a technological evolution, one of the first vehicles to use the new internal combustion engine.

Games I think do deserve leading spots they got right are Command & Conquer (along with Dune II and the WarCraft series), Everquest, the Ultima series including UO.

A couple missing from the top 10 are Rogue - the grandfather of Diablo - and Colossal Caves, which paved the way for the text adventure and later graphic adventure genre.

Although, CC is the most vulerable to my original point about Doom, that it was more 'the first' to use the technology, it could have been another computer interaction text game.

Lower spots could go to King's Bounty/Heroes of Might & Magic, and Prince of Persia.

A game I'd like to see have had more successors is Total Annihilation, but it seems pretty unique, not even progressed by its creator in the 'Supreme Commmander' series.

I'm sure there are a lot of other very hard games... some neigh impossible.

As a previous poster alluded, the topic is more interesting when limited to games that are difficult for the right reason. If you just want difficult, I'll write a program for you to have to repeatedly guess a number correctly from 1 to a trillion. Things like luck aren't that interesting for difficulty, and even among 'legitimate' difficulty there are types, from the twitch timing and sometimes memorization of arcade games to the complexity of chess.
 

alcoholbob

Diamond Member
May 24, 2005
6,387
465
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The reason that Warcraft I/II (I loved those games) is not high on that list is because it was completely overshadowed by Command & Conquer in the same era. This also applies to the older Dune 2. It was an amazing game, but Command & Conquer brought RTS to the mainstream.

You can't say Dune 2 is (as) influential because it was made by the same company as C&C, and it was the latter started the RTS craze of the mid 90s.