Baker said the hard part for his team was wrapping their heads around how to use the new API, but once they figured out that part, multi-GPU support just worked.
He said they are no longer dependent on GPU driver updates, which takes away some of the fragility of working with multiple graphics cards. He believes this will pave the way for wide support for multi-GPU configurations with a variety of games, regardless of driver support.
This is going to be huge if this becomes the norm across the industry. SLI/Crossfire is fundamentally broken right now. I've had two 290s and sold them off simply because the support is laughable. It's not that Crossfire profiles weren't there for the games I played, it's just the performance and frame time latency inconsistencies. From what I've heard over at /r/Nvidia, SLI isn't doing much better.
Secondly, being able to mix AMD/NV GPUs is going to be make us look back in amazement and wonder how we ever tolerated an environment where that wasn't the case. It's such a no-brainer, pro-consumer thing to do.
Lastly, since the responsibility of multi-GPU support is being shifted from NV/AMD to the game devs, that does make a part of me slightly skeptical just how widespread the adoption will be.
I mean, avant garde game devs like Oxide, who are exceptionally technicially proficient, will power ahead. I expect companies like DICE to be on the same level.
That being said, there are plenty of big companies who are known for crappy game code(Bethesda, Ubisoft, need I go on?). How would they implement this? They can barely create games in which single dGPU performance is good enough.
So a part of me wonders if everything will change. I think in games where the devs know what they are doing, dual-GPU (or more!) support will be like a dream, instead of a broken hack like it is today. But the distance between the haves and the have-nots could explode, if you'll excuse the Dickensian terminology. The fault would lie, unlike in Dicken's novels, resting firmly on the have-nots. But still. I'm not sure we'll see a brave new world where multi-GPU support is essentially fixed.
Likely we'll see more polarisation/fragmentation where it either works better than ever or not at all/exceptionally poorly.