I've never been too big on Tom's reviews, they always manage to interject opinion or praise that is suspect and not quantifiable. As they did in this review :\
He did make some valid points but at the same time seems to have tested a pointless resolution. Which is really perplexing as one of his accurate points is that microstutter is prominent when your framerate is low... so why are they testing setups that crush a resolution like 1920x1080. Another point he made that I have also experienced first hand is that 3 GPUs show less microstutter than 2. I've actually read a good write up explaining why this is, I can't remember if it was a review or a forum post. I'll try to dig it up. It's related to the timings with three cards under AFR being tighter than they are with two if I recall correctly.
Micro-stutter definitely exists and you do notice it, generally though, I only see it in certain games and others not at all. The caveat to that would be running a game I usually don't notice it in under multi-gpu then quickly switching out to single gpu and running it again. Or simply, in most games you get used to it and don't see it anymore, in others it's evident most of the time because of the game engine. Engines that are really bad for microstutter are Cryengine 2, Source engine and S.T.A.L.K.E.R's X-Ray engine from my experience. The biggest culprit and worst is Cryengine 3, Crysis 2 has major microstutter.
If you ever have any doubt, the best way to show someone an example of microstutter is to run the original Crysis gpu_benchmark on a multi-gpu and single-gpu system side by side. You can't miss it.
http://www.youtube.com/watch?v=XWwGkz_Zx5A
This is an old benchmark from when the 5870 was released using the Crysis benchmark comparing a 5870 to a GTX295. I can see the microstutter pretty clearly. Pay close attention to the passby of the shack in the water and when it goes up around the hill with the radio tower. I've also done this at home and it's really obvious in person.
Single GPU is definitely superior, but if you are playing at resolutions no single GPU can handle, microstutter is not significant enough that you should not use a multi GPU setup that will deliver decent framerates.
This upcoming 28nm GPU generation should be an exciting one. Games have gone stagnant on pushing graphical boundaries. With the new 28nm GPUs we will finally have cards that can handle anything out there at 1920x1200 and down. I say this as right now 2 6950s can run anything out there at 1920x1200 and assume we will get that performance in a single GPU at 28nm.
Framerates being equal single GPU is so much better than multi not just because of microstutter but all the rest of multi-gpu drawbacks; heat, noise, power, case space etc.