- Apr 1, 2013
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Reading the article, I am amazed the OP didn't mention some key details:
Why do I need to point out every detail? I gave the summary, the article had the details.
What makes that call into question the validity of the comparison? If only Nvidia had any stutters, yet gamers still preferred G-sync, wouldn't that mean G-sync had to be a lot better to overcome some stutter at one point?"Four of those who mentioned Crysis preferred their experience on AMD’s hardware, eight chose Nvidia’s and one said the two technologies were of equal quality, though his Nvidia-based platform did stutter during an intense sequence."
> This calls into question the validity of the testing where some participants would consider experience similar but the NV-based platform stuttered more?!
Maybe."Borderlands turned out to be a gimmie for Nvidia since the AMD setups were destined to either tear (if we left v-sync off) or stutter/lag (if we switched v-sync on)."
> Ok so this isn't really a test of GSync vs. FreeSync but how well optimized a GameWorks title is to run on AMD vs. NV. Figures! But yet, it's a data point that contributes to showing that GSync is better than FreeSync? That makes no sense sense.
They did choose a more expensive, faster GPU for AMD. They likely turned down settings to get similar FPS. And even though AMD had better IQ settings, they still picked G-sync, most the time.This next one is downright shocking:
"Right next to them, we had another AMD machine at Ultra settings and an Nvidia box dialed down to the High preset. Again, three respondents picked AMD’s hardware. Seven went with Nvidia, while two said they were of equal quality"
> This right now calls into question the experience/quality of gamers they have chosen where 7 people picked NV and 2 said equal despite BF4 running on Ultra on AMD and High on NV.
What does that tell you? I'm not really sure to be honest.
As to why they didn't do all those great, proper research things:
We especially like Tom's suggestion to use a control group in a fixed refresh mode for comparison. Given a longer day and perhaps more activities to keep other folks busy, we would like to see gamers on three systems, one of them being a control of some sort.
A larger sample size was on our wish list all along, but there's only so much you can do with eight machines and one Saturday afternoon. This event was already several times as large as our last one, and we'll definitely shoot for something even larger next time.
The idea to keep the purpose of the experiment under wraps is also intriguing, though I'm not sure we'd have as much luck getting volunteers to sign up without some sort of teaser ahead of time. This and volunteer-run testing might be ideal, but they present us with some practical challenges we'll have to think about.
It would be great to see, but they aren't really a research team with a grant to do such things. They are a review team. If AMD or Nvidia, probably the only two companies who would like to see this research done offered funding, I'm sure no one would trust it.
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