According to this (and other articles) Square E expected 5-6 million copies of tomb raider to sell i the first 4 weeks:
http://www.gamespot.com/news/square...hurt-tomb-raider-hitman-sleeping-dogs-6406625
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As previously announced, Tomb Raider (3.4 million), Hitman: Absolution (3.6 million), and Sleeping Dogs (1.75 million) failed to meet Square Enix sales expectations.
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Based on content, genre, and scores, the company said Tomb Raider was expected to move 5-6 million units, while Sleeping Dogs and Hitman: Absolution should have sold 2-2.5 million and 4-5.5 million units each, respectively.
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The company is looking to new president Yosuke Matsuda--who replaces longtime executive Yoichi Wada--to turn the company around in the time ahead.
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Even worse with the above sales (which I think are not bad) they reported a massive loss:
http://www.gamespot.com/news/square...-wada-resigns-amid-extraordinary-loss-6405925
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This (I believe) woudl result in an estimated revenue of over 100 million dollars (not sure if this includes ati give-away) also not sure of production cost. Actual sales were closer to 3.7 Million.
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The question I have is are these figure even close to being reasonable? I could see (maybe) 5 million over 6 months with 1/2 the sales heavily discounted ($10-$15) but I'm not really in the industry and haven't been paying close attention to the bell curve for game sales and unit sales for 'big' games (starcraft, skrim, sim, ..).
Anyways I was kind of hoping that maybe a few folks have expert data they could chime in on this matter. One concern I do have is the press release made a point of stating they were disappointed that polishing the games and high metric scores didn't lead to better sales (i.e, the implication seems to be that we can do crappy buggy games and make more money). They also fired their ceo for 'poor' results.
http://www.gamespot.com/news/square...hurt-tomb-raider-hitman-sleeping-dogs-6406625
-
As previously announced, Tomb Raider (3.4 million), Hitman: Absolution (3.6 million), and Sleeping Dogs (1.75 million) failed to meet Square Enix sales expectations.
-
Based on content, genre, and scores, the company said Tomb Raider was expected to move 5-6 million units, while Sleeping Dogs and Hitman: Absolution should have sold 2-2.5 million and 4-5.5 million units each, respectively.
-
The company is looking to new president Yosuke Matsuda--who replaces longtime executive Yoichi Wada--to turn the company around in the time ahead.
-
Even worse with the above sales (which I think are not bad) they reported a massive loss:
http://www.gamespot.com/news/square...-wada-resigns-amid-extraordinary-loss-6405925
-
This (I believe) woudl result in an estimated revenue of over 100 million dollars (not sure if this includes ati give-away) also not sure of production cost. Actual sales were closer to 3.7 Million.
-
The question I have is are these figure even close to being reasonable? I could see (maybe) 5 million over 6 months with 1/2 the sales heavily discounted ($10-$15) but I'm not really in the industry and haven't been paying close attention to the bell curve for game sales and unit sales for 'big' games (starcraft, skrim, sim, ..).
Anyways I was kind of hoping that maybe a few folks have expert data they could chime in on this matter. One concern I do have is the press release made a point of stating they were disappointed that polishing the games and high metric scores didn't lead to better sales (i.e, the implication seems to be that we can do crappy buggy games and make more money). They also fired their ceo for 'poor' results.