AA is the only one I've tried on both, but in that game at least, M&K is superior.
No way, it's too awkward to move in a 3D space when you have a 3rd person view with an input method that is only on or off and no in between.
Never had this problem in any games I've ever played in the past 25 years.
No way, it's too awkward to move in a 3D space when you have a 3rd person view with an input method that is only on or off and no in between.
Just cause you deal with it doesn't mean it isn't inferior to having dual analog sticks to control your movement in a 3rd person game. You can actually control your movement speed by varying the pressure you put on the analog stick itself. No need to hit shift to walk or anything of the sort. Sometimes I feel like I am playing the pianno with how many buttons I'm supposed to hit in some games on PC lol.
Fact remains, the K+B is the superior control blah blah blah...
I'm a KB+Mouse type of guy, but I do have a theater with a 104" screen. Is this game better played on a computer with KB+M or will I fare well with my 360 controller on the big screen?
This is why this is NOT how PC Games should be done. Anything that plays best on a console controller should stay on consoles.
The game itself was alright but nothing exceptional.
AA is the only one I've tried on both, but in that game at least, M&K is superior.
That's not a fact, that's your opinion. Quit trolling.
Episode 3 > Kotor 1 & 2
You must be brand new to PC gaming then as PC mouse + keyb games have had walk/run/sprint/sneak key bindings for at least 15-20 years now...It's better to have granular control over movement with an analog stick, vs "only choice is stopped or running" as with a keyboard. You wouldn't want to be either 0 throttle or 100% throttle in a racing game, why would you want to be standing still or running full tilt boogie in a shooter?
You must be brand new to PC gaming then as PC mouse + keyb games have had walk/run/sprint/sneak key bindings for at least 15-20 years now...![]()
I remember the original Operation Flashpoint : Forward, back, left, right, fast foward, slow forward, sprint, up & down altitude (helo), turn, dive, rudder, thrust, time acceleration/decceleration, 8-compass "head movement look" independent of movement direction via numerical keypad, stand, kneel, prone, 1-0 / F1-F12 squad command + map / compass / optics / binoculars / watch / change target / zoom / tactical, etc, keys all independent of mouse-look & the excellent middle-click + scroll wheel menu... These days even a simple "lean L/R" or even a non-contextual "jump" key on FPS's seems "too difficult", bless them...Not to mention lean and various stances that disappeared in a lot of games because the console didn't have enough buttons to do it all.
I think it's clear that they were talking about 0-100% within each 'stance', ie. 0-100% of walk, 0-100% of run, etc.
this! and anyone arguing a controller is dumbing down anything or that people using a controller are "console peasents" or any other argument against a controller is simply butthurt that analog sticks offer better 3D movement.The mouse is a better tool for moving the view port (whether first-person, or a floating camera), but the analog thumbstick is a FAR FAR superior method for controlling movement.
It's better to have granular control over movement with an analog stick, vs "only choice is stopped or running" as with a keyboard. You wouldn't want to be either 0 throttle or 100% throttle in a racing game, why would you want to be standing still or running full tilt boogie in a shooter?
I'm raising my eyebrows at your response because you're the person who recently went on a KotoR thread and said that (IIRC) "Star Wars EP1 is better than KotoR" (though it might have been "the new SW trilogy" rather than EP1).
People in glass houses...
- edit - Ah yes, here it is, the post in question in its entirety:
Lol you guys keep saying dumbing down like you are so superior. It really sounds entitled and pathetic. Also no, the game starting you at walk for a second when you press the key doesnt even get close to being able to hold the analog stick slightly in a direction to get a walking speed as long as you desire.
This argument has been brought up by console players before in vain attempts to defend the superiority of the controller, and its just as stale now. 99.99% of the time, this is an irrelevant aspect and hardly worth even bringing up. Fact remains, the K+B is the superior control system for all genres except racing, fighting, and flight sims. You may prefer the controller, but you're still at a disadvantage with it compared to a K+M user.
TR2013 has great controls though. At no point in the entire game do you feel like you're fighting the game's controls. Its almost perfect. Movements are smooth and natural, action keys work, etc. Crystal did a fantastic job with it. For 5 dollars, it worth every penny. I think the GOTY Edition was 7.50, which has all the DLC for it. DLC was mostly worthless though.
^ This all day long.That's not a fact, that's your opinion. Quit trolling.
Wow, did this thread seriously de-evolve into an M+KB vs gamepad argument?
There is no debate. There is Master Race and there is peasantry.
