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Timedemo for Quake 3

type in console :

s_initsound 0
snd_restart

for no sound then :

timedemo 1
demo demo001
demo demo002
 
Copy and paste the following to notepad - save it as democycle.cfg in your base Q3 directory - Then /(execute) democycle

set demo001 "demo demo001; set nextdemo vstr demo002"
set demo002 "demo demo002; set nextdemo vstr demo001"
vstr demo001

 
do people really run their timedemos with sound off? I always turn sound on since I didn't think anyone actually plays with sound off.
 
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