Originally posted by: destrekor
I think you may not realize the amount of credit he gets. He just speaks less often compared to Mark Rein.
Beyond two cores or hardware threads, UE3 performance continues to scale up, as the additional threads accelerate physics and decompression work. However, not all scenes are performance-bound by such things, so there are diminishing returns as you go beyond 4 cores. By the time CPUs with large numbers of cores are available ? thinking 16-core and beyond ? we?ll be on the start of a new engine generation, with some significant changes in software architecture to enable greater scaling.
Originally posted by: her34
Beyond two cores or hardware threads, UE3 performance continues to scale up, as the additional threads accelerate physics and decompression work. However, not all scenes are performance-bound by such things, so there are diminishing returns as you go beyond 4 cores. By the time CPUs with large numbers of cores are available ? thinking 16-core and beyond ? we?ll be on the start of a new engine generation, with some significant changes in software architecture to enable greater scaling.
how can an engine make good use of 16 cores?
1 rendering
2 ai
3 physics
4 user interface, networking, etc
5 decompression
6 animation
7 audio
.
.
.
16 ?
Originally posted by: her34
Beyond two cores or hardware threads, UE3 performance continues to scale up, as the additional threads accelerate physics and decompression work. However, not all scenes are performance-bound by such things, so there are diminishing returns as you go beyond 4 cores. By the time CPUs with large numbers of cores are available ? thinking 16-core and beyond ? we?ll be on the start of a new engine generation, with some significant changes in software architecture to enable greater scaling.
how can an engine make good use of 16 cores?
1 rendering
2 ai
3 physics
4 user interface, networking, etc
5 decompression
6 animation
7 audio
.
.
.
16 ?