That was a pretty generic interview. I didn't see too much in there that is really noteworthy (let's face it, if you give them more CPU cores to work with, eventually they're going to try to make use of them). Really the only thing I see is he doesn't speak too fondly of displacement mapping (which gets a lot of use right now, especially on consoles), and a few tidbits about UT3.
I would agree though, he doesn't seem to get quite as much credit as some others in the industry. I wonder how Epic is setup though. He might really be just part of a great team and so the team gets the credit versus individuals (perhaps thats how he wants it). Doesn't really matter though, as they are definitely at the forefront of gaming. We're just now seeing the fruits of UE 3.0, and they've already been working on its successor (and I believe they've also said they've already been looking into what they should focus on beyond that even). I think they did a better job of figuring out what developers would need than id or Valve did, as evidenced by the fairly low number of games that utilize either of their latest engines (don't get me wrong, I'm sure they're great, but they seem to not offer other developers as much). Granted, yes UE 3.0 is coming out what 2-3 years later than they did.