BenSkywalker
Diamond Member
- Oct 9, 1999
- 9,140
- 67
- 91
"Standards" should get created by a 3rd party. M$ is an an excellent position to do this.
MS has a vested interest in 2 out of the 6 popular gaming platforms on the market. They are not even close to being a 3rd party when talking on these terms. PhysX already runs on far more gaming systems then DirectX- that is the reality of the gaming landscape today. If people want to see real progress made on this front, an open standard to help push gaming forward for all vendors, then someone should be talking about getting an OpenCL team working on a project to handle it- someone without billions of dollars on the table in the gaming market already.
Nv can help PC gaming by working together with ATI to develop a universal physics engine.
nV has a universal physics engine already- it even runs on the iPhone. I don't think they are in the position where they need to go to someone else to get something done. I also don't think it's reasonable to expect nV to pay corporate welfare to get ATi on board which is what you are suggesting.
If the PC gaming industry (i.e., Microsoft, gaming developers, etc.) is serious about differentiating PC games from consoles, then it will have to be a team effort (i.e., Intel/AMD cpu divisions + ATI/NV + software developers) - and that's difficult to imagine.
Here is the reality most people utterly fail to comprehend- there is no PC gaming industry. Where did MS make most of its gaming money from? Consoles. Where did EA make most of its gaming money from? Consoles. Where did Bethesda make most of its gaming money from? Consoles. The reality is that there is only *one* company left in the world whose main concern is PC gaming- and they are trying to move away from that reliance as quickly as possible. I'm just pointing out the real world situation, PC gaming is a side column for the companies involved, realistic expectations should be formed around that.
People keep looking for these dream scenarios to take place without stepping back and looking at the bigger picture. MS's latest big release made them just under a quarter of a billion dollars in one day- $0 of that was for the PC port. PC gaming is a small concern even for MS. Publishers aren't going to give developers extra months and hundreds of thousands of dollars to add features to a PC port when they could instead focusing on moving teams on to the next console release or DLC pack faster. Whatever physics solution we expect the industry to use going forward, portability is key and that rules out MS by default.