Thoughts On GPU Physics

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solofly

Banned
May 25, 2003
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Originally posted by: Wreckem
Originally posted by: Chiropteran
Ah, I guess I misinterpreted the "and", I see you are correct. Still, at this point I am interested in just as many Havok FX games as I am interested in GPU-accelerated PhysX games: zero. I don't really think it's fair to complain about Havok FX being dead when there isn't a *worthwhile* game out there that makes use of GPU based PhysX.

Unreal 3, and all future games based off of the Unreal Engine, will be PhysX enabled.

BioWare will also be releasing PhysX enabled games.

While there arent many PhysX titles now, there will be far more PhysX titles out by time Intel/ATI/Havok have GPU Accelerated Havock. Hardware based PhysX is VASTLY superior to software based Havok.

Finally, there will be a crapload more PhysX enabled games, than there will ever be DX 10.1 games. Hell there are probably already more PhysX games than there will ever be DX 10.1 games. Hell right now there are more Physx enabled games, than there are DX 10 games.

Just wait when Intel gets involved with their own gear, much deeper pockets than Nvidia's. Nvidia is fighting against Intel, MS and AMD all at once. They may have a head start but I don't think they will win this whole deal. I hate Ati drivers with passion but I just purchased HD4850 and will take it for another spin and hope things have improved. If they have, I'll purchase 4870X2 the day it's out...
 

WelshBloke

Lifer
Jan 12, 2005
30,449
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Originally posted by: taltamir
Originally posted by: BenSkywalker
Nemesis I think if MS implement a physics API from any 1 competitor in DX11 then they are going to get sued by the other.

Under what law? This is so profoundly absurd it is hard to imagine how it could play out. MS is not a competitor with ANY of the parties involved nor do they have a vested interest in financial terms in seeing any one format come out on top. There is no basis to sue any of the companies no matter what happens in terms of Physics support or lack of in DX11. Supporting a particular extension inside of an API isn't going to get anyone in trouble unless it is MS violating someone else's IP(which they won't be even considering for any of the players we are talking about).

That said, I would assume that Intel and AMD would want MS to leave support out at this point. Neither of them are in a position that they could compete with nVidia, and AMD seems to be staunchly opposed to even trying to go down that route at any point in the next several years. AMD seems bound and determined to make the ATi wing suffer for the benefit of their CPU division no matter what the end costs to the company. What both Intel and AMD have to contend with currently is that neither of them are in a position to compete with nV at the moment on that front. As soon as Intel is in a position where they can compete, they will attempt to push the format that benefits them the most as hard as possible, then MS will be dealing with three different directions competitors are wanting to bring the industry. MS will not roll a proprietary standard into D3D as a requirement. They have rolled formerly proprietary standards in before, DXTC is S3TC bit for bit, but once it was rolled into D3D it became an open standard under D3D(although it was still proprietary under OpenGL).

As far as ray tracing goes, it solves one rather small problem and introduces a ton of new ones. It it is not the long terms solution, it is overall fairly inferior to rasterization and while local illumination with it may have some benefits there are much larger detriments to global illumination. At some point a viable method of radiosity would be the ideal, the problem currently is the amount of precomputed data needed to use the technique. Rasterization is going to be around for a long while yet. Reflective spheres are nice and all, but that is about all ray tracing has going for it at the moment.

under EU law.
The EU does not mess around with monopolies... MS has already broken, and is making IE8 fully standards compliant (no more of that "windows style rendering" of web pages). And supposedly the next version of office will work with open format document (support by every office suite in the world except MS)


The EU is not going to care about the performance of your gaming PC.
 

Compddd

Golden Member
Jul 5, 2000
1,864
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Front page has a new article up. Intel says CUDA will be an interesting, irrelevant footnote in the history of computing lol.
 

WelshBloke

Lifer
Jan 12, 2005
30,449
8,111
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Originally posted by: Compddd
Front page has a new article up. Intel says CUDA will be an interesting, irrelevant footnote in the history of computing lol.


I'm shocked, shocked and suprised! :shocked:



;)