Originally posted by: Kuzi
Startcraft II uses Havoc physics, so ATI video cards may have an advantage there, since Nvidia doesn't support Havoc.
Originally posted by: aka1nas
Originally posted by: Kuzi
Startcraft II uses Havoc physics, so ATI video cards may have an advantage there, since Nvidia doesn't support Havoc.
ATI cards don't support Havok either.
Originally posted by: Dillybob
CURRENTLY there is no Video card that runs havok physics, though. It's done by the CPU, currently. Mostly software. Who knows if ATI will actually come out with the drivers? We'll just have to wait and see.
Originally posted by: SunnyD
Originally posted by: Dillybob
CURRENTLY there is no Video card that runs havok physics, though. It's done by the CPU, currently. Mostly software. Who knows if ATI will actually come out with the drivers? We'll just have to wait and see.
Excuse me? ATI have been demoing Havok on their video cards as far back as 2006. As I said - they haven't released drivers to the public yet, but they ARE doing it on the GPU.
That was Havok FX, a special version of Havok that only did second-order physics (i.e. physics that don't impact the game) and ran on the GPU via SM3 code. It didn't work out, Havok killed the project in the middle of 2007. There is currently no way to run first-order Havok physics on a GPU, and it looks like there's nothing in development that will change that either.Originally posted by: SunnyD
Originally posted by: Dillybob
CURRENTLY there is no Video card that runs havok physics, though. It's done by the CPU, currently. Mostly software. Who knows if ATI will actually come out with the drivers? We'll just have to wait and see.
Excuse me? ATI have been demoing Havok on their video cards as far back as 2006. As I said - they haven't released drivers to the public yet, but they ARE doing it on the GPU.
Originally posted by: aka1nas
Originally posted by: SunnyD
Originally posted by: Dillybob
CURRENTLY there is no Video card that runs havok physics, though. It's done by the CPU, currently. Mostly software. Who knows if ATI will actually come out with the drivers? We'll just have to wait and see.
Excuse me? ATI have been demoing Havok on their video cards as far back as 2006. As I said - they haven't released drivers to the public yet, but they ARE doing it on the GPU.
It's vaporware until they actually release something. The fact that it's been 2 years since the demo makes it less credible, not more.
More importantly, that article is regarding HavokFX, which is SM 3.0 based. No shipping games support HavokFX, which is a different product from the software-based Havok package.
AMD supporting GPU-assisted Havok is a non-starter if they are relying on HavokFX, as no existing games using Havok will then be accelerated.
GPU Computing -- Much like NVIDIA just announced with the help of CUDA, ATI (AMD) recently announced cooperation with Intel's HAVOC engine. Though currently far less substantial, PhysX calculations over the GPU are in the work. As it works right now (example debris/cloth) physics calculations are computed over the CPU with games that support the HAVOK API. AMD is working on moving these functions to the GPU. Thus have the stream processors (shader engine) compute these functions.
It's work in progress and during a recent press-briefing we asked when we can expect driver support for GPU HAVOK physics. The answer was unfortunately a bit cold. It could be a matter of two months, yet also easily be the end of the year. Fact remains though that the Series 4000 do support the feature and AMD's driver team is working on it.
Normally I'd trust Guru3D, but that seems like really shoddy reporting, and the writing errors just in 2 paragraphs aren't helping them out. There's certainly a number of reasons why this would not be true (as if Intel wants their baby running on GPUs and lessening the value of CPUs) and I have not seen anyone else able to corroborate such a thing. It all stems from that one press release which seems more and more like it was just a strategic release against NVIDIA, since both Havok and AMD compete against them.Originally posted by: Sylvanas
Originally posted by: aka1nas
Originally posted by: SunnyD
Originally posted by: Dillybob
CURRENTLY there is no Video card that runs havok physics, though. It's done by the CPU, currently. Mostly software. Who knows if ATI will actually come out with the drivers? We'll just have to wait and see.
Excuse me? ATI have been demoing Havok on their video cards as far back as 2006. As I said - they haven't released drivers to the public yet, but they ARE doing it on the GPU.
It's vaporware until they actually release something. The fact that it's been 2 years since the demo makes it less credible, not more.
More importantly, that article is regarding HavokFX, which is SM 3.0 based. No shipping games support HavokFX, which is a different product from the software-based Havok package.
AMD supporting GPU-assisted Havok is a non-starter if they are relying on HavokFX, as no existing games using Havok will then be accelerated.
From Guru3d
GPU Computing -- Much like NVIDIA just announced with the help of CUDA, ATI (AMD) recently announced cooperation with Intel's HAVOC engine. Though currently far less substantial, PhysX calculations over the GPU are in the work. As it works right now (example debris/cloth) physics calculations are computed over the CPU with games that support the HAVOK API. AMD is working on moving these functions to the GPU. Thus have the stream processors (shader engine) compute these functions.
It's work in progress and during a recent press-briefing we asked when we can expect driver support for GPU HAVOK physics. The answer was unfortunately a bit cold. It could be a matter of two months, yet also easily be the end of the year. Fact remains though that the Series 4000 do support the feature and AMD's driver team is working on it.
There are reports that AMD has signed a 'significant title' to DX10.1 with Blizzard and a few other developers, chances are that it's SC2- anyway I'd imagine SC2 will run well on a X1900 or similar since Blizzard usually make very capable engines.
Originally posted by: aka1nas
Originally posted by: Kuzi
Startcraft II uses Havoc physics, so ATI video cards may have an advantage there, since Nvidia doesn't support Havoc.
ATI cards don't support Havok either.
Again, that's Havok FX, a crummy second-order physics system that's been dead for a year.Originally posted by: tuteja1986
Originally posted by: aka1nas
Originally posted by: Kuzi
Startcraft II uses Havoc physics, so ATI video cards may have an advantage there, since Nvidia doesn't support Havoc.
ATI cards don't support Havok either.
http://ati.amd.com/technology/...ire/physics/index.html
yes they are :! driver should be out soon
Originally posted by: ViRGE
Again, that's Havok FX, a crummy second-order physics system that's been dead for a year.
ATI is working with Havok and their Havok FX? effects physics engine
That page is from 2006. Notice how all of the references are to the X1000 series; I can dig up the AT article referencing it if you'd like. And it is just referring to Havok FX, let me break it down:Originally posted by: Chiropteran
Originally posted by: ViRGE
Again, that's Havok FX, a crummy second-order physics system that's been dead for a year.
From that page:
ATI is working with Havok and their Havok FX? effects physics engine
It sounds to me that it is not just Havok FX they are talking about.
Originally posted by: Chiropteran
Originally posted by: ViRGE
Again, that's Havok FX, a crummy second-order physics system that's been dead for a year.
From that page:
ATI is working with Havok and their Havok FX? effects physics engine
It sounds to me that it is not just Havok FX they are talking about.
Who said I was complaining? I'm happy, it was a bloody-awful system since it was all second-order physics and I'm glad it's dead.Originally posted by: Chiropteran
Ah, I guess I misinterpreted the "and", I see you are correct. Still, at this point I am interested in just as many Havok FX games as I am interested in GPU-accelerated PhysX games: zero. I don't really think it's fair to complain about Havok FX being dead when there isn't a *worthwhile* game out there that makes use of GPU based PhysX.
Originally posted by: Chiropteran
Ah, I guess I misinterpreted the "and", I see you are correct. Still, at this point I am interested in just as many Havok FX games as I am interested in GPU-accelerated PhysX games: zero. I don't really think it's fair to complain about Havok FX being dead when there isn't a *worthwhile* game out there that makes use of GPU based PhysX.
They are working with Intel and Havok on doing it, but its not for current cards. They are working on it for the future.
The 48xx cards WILL NOT EVER accelerate Havok. Future ATI and Intel discrete graphics will in all likelyhood move Havok to the GPU, but thats probably not going to happen until sometime in 2009.
It's work in progress and during a recent press-briefing we asked when we can expect driver support for GPU HAVOK physics. The answer was unfortunately a bit cold. It could be a matter of two months, yet also easily be the end of the year. Fact remains though that the Series 4000 do support the feature and AMD's driver team is working on it.
As for DX 10.1, by the time Starcraft 2 comes out Nvidia will have a DirectX 11 part. DirectX 11 is coming before Windows 7. DX 11 is said to be released sometime next spring/summer.
DX 10.1 is fairly worthless. It is a microevolutionary step over DX 10 that only a hanful of games will ever use. DX 11 will be completely revolutionary step for desktop graphics.
Unreal 3, and all future games based off of the Unreal Engine, will be PhysX enabled.
Originally posted by: ViRGE
Again, that's Havok FX, a crummy second-order physics system that's been dead for a year.Originally posted by: tuteja1986
Originally posted by: aka1nas
Originally posted by: Kuzi
Startcraft II uses Havoc physics, so ATI video cards may have an advantage there, since Nvidia doesn't support Havoc.
ATI cards don't support Havok either.
http://ati.amd.com/technology/...ire/physics/index.html
yes they are :! driver should be out soon
But not Havok FX. Havok FX is quite dead. Those are just more games that use the Havok software package, just like the hundreds of other games already out there.Originally posted by: tuteja1986
Originally posted by: ViRGE
Again, that's Havok FX, a crummy second-order physics system that's been dead for a year.Originally posted by: tuteja1986
Originally posted by: aka1nas
Originally posted by: Kuzi
Startcraft II uses Havoc physics, so ATI video cards may have an advantage there, since Nvidia doesn't support Havoc.
ATI cards don't support Havok either.
http://ati.amd.com/technology/...ire/physics/index.html
yes they are :! driver should be out soon
how is Havok physic dead ?
Alan Wake
Fallout 3
Starcarft
Diablo 3
Also few other games that will be announced in E3 2008 that will support Havok at Microsoft press conference. I think its far from dead.
Originally posted by: Wreckem
Originally posted by: Chiropteran
Originally posted by: ViRGE
Again, that's Havok FX, a crummy second-order physics system that's been dead for a year.
From that page:
ATI is working with Havok and their Havok FX? effects physics engine
It sounds to me that it is not just Havok FX they are talking about.
They are working with Intel and Havok on doing it, but its not for current cards. They are working on it for the future.
The 48xx cards WILL NOT EVER accelerate Havok. Future ATI and Intel discrete graphics will in all likelyhood move Havok to the GPU, but thats probably not going to happen until sometime in 2009.
As for DX 10.1, by the time Starcraft 2 comes out Nvidia will have a DirectX 11 part. DirectX 11 is coming before Windows 7. DX 11 is said to be released sometime next spring/summer.
DX 10.1 is fairly worthless. It is a microevolutionary step over DX 10 that only a hanful of games will ever use. DX 11 will be completely revolutionary step for desktop graphics.