Thoughts/Comments on Battlefield 1942

AmdInside

Golden Member
Jan 22, 2002
1,355
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76
I've been playing this game alot this week and it is a lot of fun. I have a few gripes:

-It is to hard to kill oponents. Killing people should be more realistic. Maybe I am to used to Counter-Strike. Seems like I am always shooting oponenets with my sniper and it doesn't do any damage to them. If I am the tank destroyer, I need to hit a soldier about to times with the bazooka gun in order to kill him. I should not have to shoot somone that many times to kill the oponent.
-3D engine, although adequet is not very optimized
-You should not drown if you are in the water for to long
-lag
-It should not take to long to spawn (no more than 15 seconds I say). If I am waiting and then the spawn location is taken over, I should not have to wait another 15-20 seconds to spawn somewhere else
-Am I the only one who can't take one of the boats that has landed and ride it back to the enemy's ships? It seems like if the enemy boat is on the sand, I can't move it.
-I wish it had better weapons for soldiers buts its only a demo so I'll wait for the full version of the game

Since the game has gone gold, I doubt there will be many changes to the full version but I would like to have some of these addressed. I was considering paying for a dedicated server so that I can play with my friends. Does anyone think this game will be a GOTY (Game of the Year) type game that I should invest money into setting up a dedicated server? Any other gripes? I am going to send an email to EA hoping they can look at some of these suggestions so that they can incorportate it into a future patch.
 

iamwiz82

Lifer
Jan 10, 2001
30,772
13
81
1. i think the killing via sniper rifle is much more realistic in this game than most. No longer will "snipers" shoot off 7 round is 10 seconds. It's more of an art now. You have to wait until the perfect moment, and then shoot.

2. i like the 3d engine, it runs great on my 900mhz t-bird with 384MB RAM and a GF2GTS

3. agreed, i think you should drown if you stay in the same place for too long, though

4. lag is not bad if you get on a good server. normal cable and dsl CANNOT handle more than 5 or 6 people

5. i like the spawning. Once again, it gives you an incentive not to die.

6. You cant take a boat that has been beached. It makes sense

7. weapons will be coming, i believe.

 

dirtboy

Diamond Member
Oct 9, 1999
6,745
1
81
The graphics are nice, don't get me wrong, but I'm not overly impressed with the game.
 

Lucky

Lifer
Nov 26, 2000
13,126
3
0
-It is to hard to kill oponents. Killing people should be more realistic. Maybe I am to used to Counter-Strike. Seems like I am always shooting oponenets with my sniper and it doesn't do any damage to them. If I am the tank destroyer, I need to hit a soldier about to times with the bazooka gun in order to kill him. I should not have to shoot somone that many times to kill the oponent.


It does need some work but I would say some of it is aim. I doubt you are hitting your opponent squarely if one hit with the bazooka isnt killing them.

-3D engine, although adequet is not very optimized

huh?

-You should not drown if you are in the water for to long


I like this feature and think it adds to the realism.


You have a bad connection or are playing on bad servers.

-It should not take to long to spawn (no more than 15 seconds I say). If I am waiting and then the spawn location is taken over, I should not have to wait another 15-20 seconds to spawn somewhere else


Of course there should be a spawn time. What game does not have this? It would be ridiculous if you could come back as soon as you die.

-Am I the only one who can't take one of the boats that has landed and ride it back to the enemy's ships? It seems like if the enemy boat is on the sand, I can't move it.


Because it's beached. I dont know if its designed this way or not but correct, you cant move a beached ship.

 

Imported

Lifer
Sep 2, 2000
14,679
23
81
It sucks. Worst game ever. I don't want to play a game that is just a copy of my desktop.. I have a desktop already damnit. :p
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I agree, mostly. It isnt so much that its too hard to kill opponents, its just that you get no feedback about what youre doing to them. Its barely possible to tell when youve got a hit. And I have fired dead on into the face or chest of an stationary opponent with the sniper rifle, and it barely scratched them. The damn thing is useless. It will miss at point blank range sometimes. It truely seems as if even though youre aiming dead on, the rifle is programmed to miss 2/3rds of the time, instead of just making it hard to use. It just doesnt feel "solid". It feels wrong. DOD feels solid. MOHAA feels solid. Its hard to explain, but I think most people who've played it know what I mean.

I dont have a problem with the sniper taking two hits since the maps are so huge and it would ruin the game if you got knocked out in one, but I'd like to know if I scored a hit, or by how much I missed.

I have played on servers with a constant 30 ping, and it still lags. I cant imagine what it would be like on a 56k. Even with a perfect connection, the game is always jumpy to a degree, and theres always some amount of warping. The lag is absolutely incredible when youre on the carrier or the destroyer when another player is controlling it. Although I understand why, it should still be fixed.

The sound is great though, and the gfx aint bad, although a little low detailed. Trees look nice though.

If they fixed the lag, and made the weapons better, I'd buy it in a second, and would be contending for game of the year. As it stands, its not worth the buy.

Its sad how games like this get released before theyre done. Ive played the beta of UT2003, and its so solid and polished, it probably would have been released a few months ago by most other companies standards. I'm glad theyre still plugging away at it, because when it finally does come out, youll see what the real GOTY is going to be...
 

ChrisIsBored

Diamond Member
Nov 30, 2000
3,400
1
71
Quote
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-It should not take to long to spawn (no more than 15 seconds I say). If I am waiting and then the spawn location is taken over, I should not have to wait another 15-20 seconds to spawn somewhere else
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Of course there should be a spawn time. What game does not have this? It would be ridiculous if you could come back as soon as you die.

Uhhh you didn't quite understand him did you? This is one of my peeves about the game as well. Lets say spawn time has been set to 30 secs. Your spawn point is by the airstrip. You're down to 2 seconds to go til you spawn. You've been waiting 25 seconds already just sitting there. The japanese invade the area and now no one can spawn there. You just lost your chance of coming back in the game. Your spawn time has been reset to 30 secs again, and now you have to choose a new location.

It happened to me once where I went through that TWICE until I was finally able to get back in the game. :|
 

AmdInside

Golden Member
Jan 22, 2002
1,355
0
76
Originally posted by: iamwiz82
1. i think the killing via sniper rifle is much more realistic in this game than most. No longer will "snipers" shoot off 7 round is 10 seconds. It's more of an art now. You have to wait until the perfect moment, and then shoot.

2. i like the 3d engine, it runs great on my 900mhz t-bird with 384MB RAM and a GF2GTS

3. agreed, i think you should drown if you stay in the same place for too long, though

4. lag is not bad if you get on a good server. normal cable and dsl CANNOT handle more than 5 or 6 people

5. i like the spawning. Once again, it gives you an incentive not to die.

6. You cant take a boat that has been beached. It makes sense

7. weapons will be coming, i believe.

I sort of agree with number one. But I've had instances where an enemy was standing still and I shot him and it didn't kill him. In real life, if I snipe an enemy straight on, it should kill him I would think (can't speak from real life experience). But I do agree that it should not be to easy to snipe as it is in other games.

2)Like I said, it adequate but I think when you turn on all the details and eye candy, it doesn't run as smooth as some other games do. I am not saying it bads. Just looks like it could use a little optimizations, especially when I am in a tank. Sometimes, it gets a little choppy when I get to a town with others shooting at each other.

3)agreed

4)I've seen certain servers where my ping has jumped from 70's to 300's. Its just not as consistent as some other games I've played.

5)What bothers me the most about spawning is when I choose a location that has been taken over or nobody controls it and then I have to wait again to spawn somewhere else.

6)Why does this make sense? I don't understand.

7)The full version is supposed to have different weapons depending on which country you are playing as. The current weapons don't look or feel very good though. The vehicles are pretty good though.
 

neomits

Diamond Member
Aug 18, 2001
3,228
0
76
I think this game is incredible. Its not quite GOTY material yet but with a patch or two it would get my vote

I think the graphics are great especially since they have such range. They can work on my old PIII 800 and look fine and look beautiful on my 1.5 Gig with a Geforce 3. There is quite a bit of range

I'm fine with the spawning time, I just needs to be tweaked somehow. I really get pissed when I've selected a spot and at the last second it gets taken and I don't have time to select another spawn before the clock restarts.

TKers are rampent in lots of servers so I'll look forward to being in a server I know and trust.

I agree shooting can be a little troublesome sometimes but it is fairly realistic although the medic class needs to be toned down.

I can't wait for the full version with more maps and 36 VEHICLES!!! We've only seen like 6 of them :D
 

Lunarcade

Member
Apr 5, 2002
190
0
0
1. Shots need to be lead, so if youre sniping from afar, there's really no way in hell to hit a moving person. Its more realistic I think, personally I like the sniping. The bazooka is an anti-tank weapon, it doesn't make a huge explosion, but it punches a hole right through armor. A bazooka in RL is a very, very ineffective weapon against infantry.
2. Agree, looks nice, needs some work on the performance side.
3. Agree, that's what the suicide button is for!
4. Hell yes, sometimes it gets quite bad while telling me I ping 20-30, and servers are pretty unstable.
5. Doesn't bother me a bit, the fewer rambos the better.
6. Its beached, find one a little further out.
7. I'm pretty happy with the weapon selection, especially considering its a demo. Can't wait for all the other vehicles tho!

I like this game :) Definitely worth my money.
 

iamwiz82

Lifer
Jan 10, 2001
30,772
13
81
have you ever tried to push an armored boat complete with 50 cal machine gun attached? Its not light. If a boat is beached, that means that it is resting on the shore, not in the water.
 

Mutilator

Diamond Member
Aug 22, 2000
3,513
10
81
- I've noticed on EA servers even though I have a 20-30 ping the lag is terrible... and your shots never register, even point blank. But if I play on a server that has 6-8 players max the lag is perfectly fine even if I have a 200 ping... and shots are dead on. I just don't think their systems are powerful enough/the demo is made to handle that big of game.
- You're aren't drowning... sharks are nibbling on you. hehe ;)
- The boat is beached... you can't drive a boat when the propeller is out of the water/too much of the boat is on land. It isn't a 300HP engine. You can sometimes grenade them back into the water though. ;)
- About the gone gold thing... you guys have to remember that this code is old. It's newer than the single player demo but is not what went gold. Some but obviously not all of the bugs have probably been fixed already.

Overall I think this game has a lot of potential and may quickly become my new favorite game. Replacing the Quake 2 mod Gloom that I keep going back to year after year. Every now and then I take a break to play something new... CS... Q3UT... AQ2.. whatever. I always go back to gloom. This demo has done a great job of keeping me away from gloom so far. ;)

Oh and respawn time is set to 3 seconds on my server... I'm not very patient. :p
 

neomits

Diamond Member
Aug 18, 2001
3,228
0
76
Originally posted by: dwell
Speaking of which, anyone up for a game tonight?

oooo ooooo I am


we need to find/get our own server that we can use by the time the full game is out. It seems that there are enough people that are going to buy/play this that we'd be able to fill one
 

AmdInside

Golden Member
Jan 22, 2002
1,355
0
76
Thanks for explaining the boat when beached part. I am probably going to buy the game but I do hope they fix alot of these issues with the final release of the game.
 

we need to find/get our own server that we can use by the time the full game is out. It seems that there are enough people that are going to buy/play this that we'd be able to fill one
Cool. I will host tonight around 8 or 9 EST. Can't wait for the full version. A lot of the people who play the free demo are not really concerned with serious play, just crashing planes :)
 

neomits

Diamond Member
Aug 18, 2001
3,228
0
76
Originally posted by: dwell
we need to find/get our own server that we can use by the time the full game is out. It seems that there are enough people that are going to buy/play this that we'd be able to fill one
Cool. I will host tonight around 8 or 9 EST. Can't wait for the full version. A lot of the people who play the free demo are not really concerned with serious play, just crashing planes :)

true that

how good is your server? what kind of upload and have you hosted before?

all the other ATOTers who have hosted (cept NTS4 (we love you)) have only been able to handle about 8-16 people...
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Originally posted by: dwell
we need to find/get our own server that we can use by the time the full game is out. It seems that there are enough people that are going to buy/play this that we'd be able to fill one
Cool. I will host tonight around 8 or 9 EST. Can't wait for the full version. A lot of the people who play the free demo are not really concerned with serious play, just crashing planes :)


Let us know the IP addy.

 

true that
how good is your server? what kind of upload and have you hosted before?
all the other ATOTers who have hosted (cept NTS4 (we love you)) have only been able to handle about 8-16 people...
I have a T1, clock about 500KB/s down, 500KB/s up on a good day. Server is dual 1.4Ghz. I will try 16 players and if that is smooth will ramp it up next time.

Keep an eye on
this thread.. I will post there when it's up.
 

piku

Diamond Member
May 30, 2000
4,049
1
0
I agree, mostly. It isnt so much that its too hard to kill opponents, its just that you get no feedback about what youre doing to them. Its barely possible to tell when youve got a hit. And I have fired dead on into the face or chest of an stationary opponent with the sniper rifle, and it barely scratched them. The damn thing is useless. It will miss at point blank range sometimes. It truely seems as if even though youre aiming dead on, the rifle is programmed to miss 2/3rds of the time, instead of just making it hard to use. It just doesnt feel "solid". It feels wrong. DOD feels solid. MOHAA feels solid. Its hard to explain, but I think most people who've played it know what I mean.
Exactly! I was thinking the exact same thing, and its why I am currently uninstalling the demo.

"Solidness" of a game is usually the very first indicator if it is quality or not.
 

neomits

Diamond Member
Aug 18, 2001
3,228
0
76
Originally posted by: dwell
true that
how good is your server? what kind of upload and have you hosted before?
all the other ATOTers who have hosted (cept NTS4 (we love you)) have only been able to handle about 8-16 people...
I have a T1, clock about 500KB/s down, 500KB/s up on a good day. Server is dual 1.4Ghz. I will try 16 players and if that is smooth will ramp it up next time.

Keep an eye on
this thread.. I will post there when it's up.

how bout a link for us non-subscirbers

those system stats seem like they should be great. NSF4 had 16 people and it was a lot of fun.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: piku
Exactly! I was thinking the exact same thing, and its why I am currently uninstalling the demo. "Solidness" of a game is usually the very first indicator if it is quality or not.

Glad to see someone else knows what I'm talking about. In most any other game, if I aimed and shot, I get a hit, and its incredibly obvious I get a hit, whether its a puff of smoke and a reaction, or a blood spray or whatever. Its not that I'm saying all weapons should be 100% accurate. If I start spraying madly with the BAR or mg in DOD, I see puffs of smoke all over the place, so I know I'm way off. I know theres puffs in this game too, but theyre almost impossible to see.

Old betas of counterstrike had the same problem. Back in those days, if you ran around with a rifle and shot, youd spray madly all over the place, and since the puffs of smoke were so small, youd have no idea how much youre spraying, and made the game incredibly frustrating to play. Eventually, they fixed it.

It sounds like a small problem, but its a huge one. Sometimes realism needs to be pushed aside for playability. Missed shots should be distinct from a far far away, and tracers wouldnt hurt either. And dead on sniper shots should not miss like that.


On another note, I've found there are two main reasons for tking in this game. One, has a lot to do with the above. Sometimes, people just want to shoot something. Its so hard to get the enemies sometimes, they just have to shoot their teamates to make sure their guns are still working.

But the main reason for tking in this game, and what makes it worse than other games, is competition over vehicles. Everyone wants a plane. I aIways get shot by a teamate who wanted the plane I was going to get before him, or having my plane blown up because I already got it and he has to be a sore loser about losing the race. Although blatantly unrealistic and against the nature of FF, I dont think that players should be allowed to destroy their own teams vehicles.