Things I wish were different in BF2

leeland

Diamond Member
Dec 12, 2000
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Let me start off by saying I was new to BF2, I never played BF 1942 or vietnam...so I don't know the history of the LAW or other weapons.


I love to concept of BF2...very open and fun to play...can do just about anything you want.

I do have a problem with how some situations of the game....for instance..when you take a anti tank kit...and it takes three rounds to kill a tank...

By the first round the tank knows where you are and blows the crap out of the general area which 9 times out of 10 ='s you being dead...and even if you manage to survive..and get a second round off...then you are really going to get killed cause the driver is just going to pound the general area even more.


Same with the sniper kit...I don't know if it is Lag...my system...or just the game in general.

I get so irritated...that I can see someone laying prone...have the time to line up the shot perfect for the head and and hit them....only to have them turn around from 200 meters and either kill me with spray and pray...or some gay 203 round. The fact that it takes up to 3 or more shots kinda defeats the purpose of the sniper...you shoot someone a couple of times they know right where your hiding and either come and get you or kill you from 150 to 250 meters away with iron sites...the whole time that you are shooting them with a .50 caliber sniper rifle in the chest.


Like I said I am new to the game but not to FPS'ers. I would usually attribute most of the above to lag, but each time I check I am sitting in the low 50's high 40's so I wouldn't think that it would be lag...

also I don't know if you need to adjust for a shot if it is over 200 meters away or if you can just put the cross hairs on them directly....ANYONE ELSE KNOW ?

EDIT:
One thing I forgot is the damn spawning...when the enemy has a tank sitting at your spawn and they just keep on dropping you right infront of the tank or other vehicle...you can't even get to cover...so you spend the better part of 2 to 5 minutes respawning and trying like hell to get cover...only to get atillery as you are running away :)


Overall I love to game and have a riot playing it...just wish they could fine tune parts of the roles a little better...


If you have had similar experiences or have figured out stuff to combat this please share...


Thanks,


Leeland
 

skace

Lifer
Jan 23, 2001
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I don't know what to do about the Tank / Anti-Tank situation. If you make Anti-Tank gunners stronger or fire faster you make every other vehicle that much weaker. IE, if the AT gun was stronger, they could basically 1 shot attack choppers and APCs, that'd be pretty ugly. If you make them fire faster, same basic result.

The only thing I can think of is that you make the Tank weak enough so that it can be taken out with 2 AT shots or 1 from behind to a specific region of the tank (basically a tank headshot effect). Maybe it can take 3 from directly in front. This would give it some dynamics to how it faces.
 

leeland

Diamond Member
Dec 12, 2000
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Originally posted by: skace
The only thing I can think of is that you make the Tank weak enough so that it can be taken out with 2 AT shots or 1 from behind to a specific region of the tank (basically a tank headshot effect). Maybe it can take 3 from directly in front. This would give it some dynamics to how it faces.


That would make perfect sense to me...like if you hit the tank in the back end that should take it out...

the way it currently is now...the first shot you get on a tank is more like a tap on the shoulder..."hey I am hanging out around the corner...come and shoot me"

Also the support weapon is pretty much worthless from further than 10 feet away.

Other games I have played such as America's Army...required you to be prone with the sites up to get more accuracy...

I can't tell you how many times I have been prone and laying a line of fire on someone crossing the street...and have them run...dive on the ground and fire like 5 rounds and kill me with a head shot....

I would like to think that I don't totally blow goats....and have some skill and killing people but when stuff like that happens I just have to sigh and re-spawn...
 
Dec 27, 2001
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Yeah, in BF1942 tanks could be take out with one good shot to the back. As for BF2, you just need cover. No tank operator in their right mind will stand around blasting at a building trying to kill a dug in AT. 9 times out of 10 a Spec Ops will sneak up, plant some C4, run for cover, eat a sandwich, and light you up. I, at least, as a tank operator, will bug out and either try to draw him out or go for less dangerous targets.

Also, the real problem you're having with the sniper rifle is the same problem that most newbies to the BF series have. Unlike C-S where you hit whetever your crosshairs are on at the time you pull the trigger, BF has "bullet lead time". You need to fire slightly infront of a movig target to hit it. I don't have enough experiece with sniping to know for sure, but I suspect there may be some gravity in the game as well, so you need to aim for the head/shoulder to ensure you at least hit the torso.
 

skace

Lifer
Jan 23, 2001
14,488
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Oh.. my list:

- Jets should always get credit for crashes
- SpecOps should get 1 point per item destroyed
- Vehicles shouldn't kill people at a speed of less than 10mph and people who stand on other vehicles should just get knocked off and not killed. This includes people who stand next to a chopper as it is turning, they should just be pushed.
- Co-Pilots who die leaping from a plane or when it explodes should always get credited either to themselves or the person who blew up the plane, never the pilot.
- Members of a team should always show up the correct color
- The flag capture bar should move more smoothly
- Mines need to be reworked, but I don't know the solution
- If AA misses its target, it should just fly off the map instead of locking onto new targets, this would make AA more valuable as a team asset instead of the fastest way to get banned.
- Uniforms should be more different so that you can clearly differentiate between your team and others, possibly the HUDs in air vehicles should have a better way to notice teamates. IE, teamates automatically show up with a blue tint from air vehicles regardless of distance from them.
- Air Vehicles should not be able to take flags from the air (also lower the Z-axis radius of the flag so that they cannot be taken through floors / roofs)
- Your ranking in a vehicle should account for how close to the vehicle you spawn. IE, if I am a Veteran Hellicopter pilot, the game should spawn me near the hellicopter everytime I choose a base spawn that has one. This would promote actually being good with a vehicle to use it. If you are continually terrible in a jet, maybe you should stop wasting your team's assets so we can win the map.
- Supply drops should not repair structures such as radar / etc
- Artillery warning needs to be better, it warns you when you are in the area when it is called in, but there should be a warning for vehicles, especially jets/choppers who are flying towards the area similar to the warning you get when flying out of bounds. It can be rough to notice you are flying into an art strike before it occurs.
- A teamate who puts C4 on their vehicle and drives into other vehicles should always get credit for their death, after all, their C4 is what inevitably kills them. For some reason the game automatically attributes the kill to whatever they ran into. This is a massive griefing problem.
- Pistol zoom mode should have a crosshair
- Teamates who die from the explosion of an enemy vehicle should be considered unpunishable losses.
- There needs to be an accept box for medic revivals, to stop exploiting
- Sniper fire should not give the enemy a damage directional like regular fire, it would make a sniper more dangerous and allow them to stay hidden much longer.
- Enemy jets that continually crash into other air vehicles as a means of winning should be severely punished as wasting assets. Kamikazi pilots are the most unrealistic thing in this game considering how much a jet costs.
 

leeland

Diamond Member
Dec 12, 2000
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Originally posted by: HeroOfPellinor
Also, the real problem you're having with the sniper rifle is the same problem that most newbies to the BF series have. Unlike C-S where you hit whetever your crosshairs are on at the time you pull the trigger, BF has "bullet lead time". You need to fire slightly infront of a movig target to hit it. I don't have enough experiece with sniping to know for sure, but I suspect there may be some gravity in the game as well, so you need to aim for the head/shoulder to ensure you at least hit the torso.


I can understand the bullet lead time...I just super pissed when the Enemy is prone and camping someonwhere...and I have the perfect shot in the face or the side of the head...line it up perfect and nothing happens...

Again, like you said, I am new to BF2 and how it all works...there is no documentation in the manual about sniping...I just laugh though that when I shoot soeone with the 50 cal in the chest or neck or head...and they pop up and kill me from 100 meters plus ...that just floors me
 
Dec 27, 2001
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Originally posted by: leeland
Originally posted by: HeroOfPellinor
Also, the real problem you're having with the sniper rifle is the same problem that most newbies to the BF series have. Unlike C-S where you hit whetever your crosshairs are on at the time you pull the trigger, BF has "bullet lead time". You need to fire slightly infront of a movig target to hit it. I don't have enough experiece with sniping to know for sure, but I suspect there may be some gravity in the game as well, so you need to aim for the head/shoulder to ensure you at least hit the torso.


I can understand the bullet lead time...I just super pissed when the Enemy is prone and camping someonwhere...and I have the perfect shot in the face or the side of the head...line it up perfect and nothing happens...

Again, like you said, I am new to BF2 and how it all works...there is no documentation in the manual about sniping...I just laugh though that when I shoot soeone with the 50 cal in the chest or neck or head...and they pop up and kill me from 100 meters plus ...that just floors me

Well, I've sniped guys who were running and been one-shot sniped, so it's possible. That said, snipers are very underplayed (precisely because they are difficult), so if you can figure out the trick, you'd be a valueable asset to your team for sure.

Also, if he was prone you could see his head, then you were obviously elevated, which means you were aiming down which mean your rifle muzzle may have been obstructed even though your site wasn't especially, like most snipers, you're peeking out over a rooftop or something. But I'll take your word that everything was perfect and just say....I don't know; keep trying. :)
 

leeland

Diamond Member
Dec 12, 2000
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Originally posted by: HeroOfPellinor
Well, I've sniped guys who were running and been one-shot sniped, so it's possible. That said, snipers are very underplayed (precisely because they are difficult), so if you can figure out the trick, you'd be a valueable asset to your team for sure.

Also, if he was prone you could see his head, then you were obviously elevated, which means you were aiming down which mean your rifle muzzle may have been obstructed even though your site wasn't especially, like most snipers, you're peeking out over a rooftop or something. But I'll take your word that everything was perfect and just say....I don't know; keep trying. :)


As well I have gotten guys with one shot...although the running one shot to the head is a difficult one I have done it.

As for something obstucting the view of the muzzle...that could very well be....Although you can be prone and see someone elses head too....like two people laying prone on the road.

I never took into account that an obstuction could be stopping the round...it is possible.

Sniping in BF2 is by far the hardest out of anygame I have played...to get a kill when the enemy is on the run is pretty difficult in my opinion...sure you may get one hit on them...but to get two or three to actually get a kill...is extremely hard.

And if what you said is true about "Bullet Lead Time" then you almost have to anticipate the enemies movements and shoot at that point instead of the enemy which seems kinda lame to me but it is probably how it is
 
Dec 27, 2001
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Originally posted by: leeland
And if what you said is true about "Bullet Lead Time" then you almost have to anticipate the enemies movements and shoot at that point instead of the enemy which seems kinda lame to me but it is probably how it is

The other option is have the game utterly destroyed by aimbots. Take your pick.
 
May 10, 2005
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Originally posted by: HeroOfPellinor
Also, if he was prone you could see his head, then you were obviously elevated, which means you were aiming down which mean your rifle muzzle may have been obstructed even though your site wasn't especially, like most snipers, you're peeking out over a rooftop or something. But I'll take your word that everything was perfect and just say....I don't know; keep trying. :)

That could be it, but I've had this happen many times(was playing sniper all day yesterday), and have had people standing still, blah blah perfect shot lined up, nothing happens, then see them get killed a few seconds later and get a kill damage assist for it so I know I'm hitting them.

 

leeland

Diamond Member
Dec 12, 2000
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Originally posted by: HeroOfPellinor
Originally posted by: leeland
And if what you said is true about "Bullet Lead Time" then you almost have to anticipate the enemies movements and shoot at that point instead of the enemy which seems kinda lame to me but it is probably how it is

The other option is have the game utterly destroyed by aimbots. Take your pick.


I thought that is what punkbuster was for.....my view on this subject is two sided...I can understand that if you make the sniper rifle super accurate it would be lame...because you would be getting shot out of no where....


the way they have it now is it takes at least 2 to 3 shots to kill someone...and even when you do hit them you get the damage meter telling you what direction it came from so BINGO...you lost your cover and that is the only thing going for the sniper...

In my mind the perfect senerio would be making the gun very accurate and powerful...but making the reloads take a longer time to offset the power and accuracy. To me being a good sniper is finding a decent spot and one shot one kill...

to some extent I see that in the game but like I said when I can line up a head shot and pull the trigger and the other person should be dead as a door nail...but then they turn around and kill me with the 203 or support weapon from 100 meters I get pissed...
 

leeland

Diamond Member
Dec 12, 2000
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Originally posted by: ScreamingJesus
Originally posted by: HeroOfPellinor
Also, if he was prone you could see his head, then you were obviously elevated, which means you were aiming down which mean your rifle muzzle may have been obstructed even though your site wasn't especially, like most snipers, you're peeking out over a rooftop or something. But I'll take your word that everything was perfect and just say....I don't know; keep trying. :)

That could be it, but I've had this happen many times(was playing sniper all day yesterday), and have had people standing still, blah blah perfect shot lined up, nothing happens, then see them get killed a few seconds later and get a kill damage assist for it so I know I'm hitting them.


I know EXACTLY HOW YOU FEEL....on top of that...when I am getting shot at by a sniper...usually after the first shot drops me below half health...I run like a mo fo for cover...

I can never understand when you are shooting someone and they just stand or lay there for the second and third shots...not moving :)
 

skace

Lifer
Jan 23, 2001
14,488
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Originally posted by: leeland
In my mind the perfect senerio would be making the gun very accurate and powerful...but making the reloads take a longer time to offset the power and accuracy. To me being a good sniper is finding a decent spot and one shot one kill...

I'm against the one shot one kill sniper rifle, it leads to whoring. The current setup keeps snipers in check. I just think they need to remove the damage indicator from sniper shots.
 

leeland

Diamond Member
Dec 12, 2000
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Originally posted by: skace
Originally posted by: leeland
In my mind the perfect senerio would be making the gun very accurate and powerful...but making the reloads take a longer time to offset the power and accuracy. To me being a good sniper is finding a decent spot and one shot one kill...

I'm against the one shot one kill sniper rifle, it leads to whoring. The current setup keeps snipers in check. I just think they need to remove the damage indicator from sniper shots.

Either way would be better than it is....your right..it would lead to whoring...and if they took the damage indicator off that would be a good start...

But if they decide to leave that on....then they need to help the sniper class out and increase the power of that gun....so it doesn't take 2 to 3 shots to kill someone
 
Dec 27, 2001
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Originally posted by: leeland
I thought that is what punkbuster was for.....my view on this subject is two sided...I can understand that if you make the sniper rifle super accurate it would be lame...because you would be getting shot out of no where....
CS uses punkbuster ad it doesn't stop anything.
In my mind the perfect senerio would be making the gun very accurate and powerful...but making the reloads take a longer time to offset the power and accuracy. To me being a good sniper is finding a decent spot and one shot one kill...
That's asking for too much. Think about it. You have the benefit of range and concealment and now you want to one-hit kill everyone? BF has tanks and planes and helicopters and grenades and C4 and machine guns and is a fast-paced team-oriented game.....not a combat sim. Who WOULDN'T play a sniper if they were as you described?
to some extent I see that in the game but like I said when I can line up a head shot and pull the trigger and the other person should be dead as a door nail...but then they turn around and kill me with the 203 or support weapon from 100 meters I get pissed...

Now I know you're exaggerating. Nobody with a support weapon is going to be killing anybody from 10m let alone 100m. :)
 

GZDonner

Member
Jul 9, 2004
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If i remember correctly the sniper doesnt have a damage indicator.

Originally posted by: ScreamingJesus

That could be it, but I've had this happen many times(was playing sniper all day yesterday), and have had people standing still, blah blah perfect shot lined up, nothing happens, then see them get killed a few seconds later and get a kill damage assist for it so I know I'm hitting them.


 
Dec 27, 2001
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Originally posted by: GZDonner
If i remember correctly the sniper doesnt have a damage indicator.

Originally posted by: ScreamingJesus

That could be it, but I've had this happen many times(was playing sniper all day yesterday), and have had people standing still, blah blah perfect shot lined up, nothing happens, then see them get killed a few seconds later and get a kill damage assist for it so I know I'm hitting them.

Yeah, I've never noticed it.
 

leeland

Diamond Member
Dec 12, 2000
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Originally posted by: HeroOfPellinor

Now I know you're exaggerating. Nobody with a support weapon is going to be killing anybody from 10m let alone 100m. :)

regardless if it was support weapon or anything else...to be able to shoot while on the move at a target that is on a roof none the less and kill me is retarded...


Originally posted by: HeroOfPellinor
That's asking for too much. Think about it. You have the benefit of range and concealment and now you want to one-hit kill everyone? BF has tanks and planes and helicopters and grenades and C4 and machine guns and is a fast-paced team-oriented game.....not a combat sim. Who WOULDN'T play a sniper if they were as you described?

Well having to shoot someone 3 times in the chest with a high powered rifle when they are zig zagging around is impossible...it is like trying to shoot barry sanders in his prime....

You can usually get one maybe two shots on a guy...before he runs off to another part of the map...

If anything they should make you move slower the more damage you have....kind of like in America's Army....it would give the sniper a chance when reloading and trying for the second or third shot
 

baddog121390

Banned
Apr 27, 2005
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Originally posted by: HeroOfPellinor
Originally posted by: leeland
I thought that is what punkbuster was for.....my view on this subject is two sided...I can understand that if you make the sniper rifle super accurate it would be lame...because you would be getting shot out of no where....
CS uses punkbuster ad it doesn't stop anything.

no, it uses VAC
 

PingSpike

Lifer
Feb 25, 2004
21,758
602
126
Originally posted by: leeland
Originally posted by: HeroOfPellinor
Well, I've sniped guys who were running and been one-shot sniped, so it's possible. That said, snipers are very underplayed (precisely because they are difficult), so if you can figure out the trick, you'd be a valueable asset to your team for sure.

Also, if he was prone you could see his head, then you were obviously elevated, which means you were aiming down which mean your rifle muzzle may have been obstructed even though your site wasn't especially, like most snipers, you're peeking out over a rooftop or something. But I'll take your word that everything was perfect and just say....I don't know; keep trying. :)


As well I have gotten guys with one shot...although the running one shot to the head is a difficult one I have done it.

As for something obstucting the view of the muzzle...that could very well be....Although you can be prone and see someone elses head too....like two people laying prone on the road.

I never took into account that an obstuction could be stopping the round...it is possible.

Sniping in BF2 is by far the hardest out of anygame I have played...to get a kill when the enemy is on the run is pretty difficult in my opinion...sure you may get one hit on them...but to get two or three to actually get a kill...is extremely hard.

And if what you said is true about "Bullet Lead Time" then you almost have to anticipate the enemies movements and shoot at that point instead of the enemy which seems kinda lame to me but it is probably how it is

When I played 1942 (haven't played BF2 yet) I got pretty good at hitting people with the scopeless engineer rifle while they were on the move. It proved to be a real advantage since most people just wait and try to hit you when you stop. It takes a lot of practice, and honestly it just sort of becomes half experience half luck...but the rifle had like 10 shots and you only gotta hit them once or twice. :)

I liked sniping in that game better in a lot of ways because you weren't just getting slaughtered constantly by snipers, like in most games.
 

the cobbler

Senior member
Mar 8, 2005
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it's no different sniping than blasting at close range. sometimes takes me 2 or 3 body shots from my high-damage AT kit shotgun to kill an enemy 2 feet away. if I headshot them it's a one-shot deal every time because everybody has on flak jackets.

also keep in mind that true to the laws of physics, the farther away the target, the higher you have to aim to compensate for gravity on the bullet. so a "head shot" from 300 yards is probably putting a bullet into the enemy's kneecap.
 

PingSpike

Lifer
Feb 25, 2004
21,758
602
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Originally posted by: HeroOfPellinor
Originally posted by: leeland
I thought that is what punkbuster was for.....my view on this subject is two sided...I can understand that if you make the sniper rifle super accurate it would be lame...because you would be getting shot out of no where....
CS uses punkbuster ad it doesn't stop anything.

CS only used PB briefly, it hasn't used it for some time. (years I think) PB has proven very effective in a number of titles. Valve's extreme half-assing of their own anti cheat solution (VAC, and the as of yet unproven VAC2) has resulted in CS being extremely cheat infested.
 

leeland

Diamond Member
Dec 12, 2000
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Originally posted by: the cobbler
it's no different sniping than blasting at close range. sometimes takes me 2 or 3 body shots from my high-damage AT kit shotgun to kill an enemy 2 feet away. if I headshot them it's a one-shot deal every time because everybody has on flak jackets.

also keep in mind that true to the laws of physics, the farther away the target, the higher you have to aim to compensate for gravity on the bullet. so a "head shot" from 300 yards is probably putting a bullet into the enemy's kneecap.


You make a great point. That is one thing I don't know how to account for...every game is different with what happens at long distances...

Rarely do I see dirt flying up IN FRONT of the enemy at long ranges or at all for that matter...

So it is hard for me to tell if I need to aim higher or what the deal is...like i said the instuction book for the game was written for a 5 year old...they must have put 1 maybe 2 hours into that whole thing...
 
Dec 27, 2001
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Originally posted by: leeland
Well having to shoot someone 3 times in the chest with a high powered rifle when they are zig zagging around is impossible...it is like trying to shoot barry sanders in his prime....
Well, trying to shoot a sniper who is concealed in a second story window is equally as frustrating. Both tactics are forms of self-preservation.
You can usually get one maybe two shots on a guy...before he runs off to another part of the map...
Would you rather be out in the open face to face with him exchanging machine gun fire and exposed to helicopter and armored vehicles? It's a trade-off for your relative safety.
If anything they should make you move slower the more damage you have....kind of like in America's Army....it would give the sniper a chance when reloading and trying for the second or third shot

Who does more damage? Assault? The only reason anybody plays that class is because it's the default. The Spoc Ops SMG is like the TMP from C-S. You want to slow down Medics?

Nerfing isn't the answer. I'd play sniper a lot more if I could just get the hang of aiming. Headshots will 1 hit kill people as it is, we all just need more practice...unless there's a bug, but, if so, I suspect it has to do with inisible obstacles.