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Thief 4

Originally posted by: cirrhosis
I'd like to see it get back to what make Thief 2 great, and to not suck as much as Thief 3.

ugly graphics and huge maps with pointless running back and forth?
😕

DS was a great game - not a whit inferior to the others in the Series - it was just different
- the GUI was a console port and it is easily fixed
rose.gif
 
I hope this new thief will be genuinely SCARY like the 1st and the 2nd one... I also want very difficult, multi level puzzles, and tough, clever enemies that will require different combinations of weapons to kill.
 
Can't wait for this one, I enjoyed Deadly Shadows a ton. I was also glad to see the Dues Ex 3 teaser trailer in that link as well... Two games that I can't wait for
 
Originally posted by: apoppin
Originally posted by: cirrhosis
I'd like to see it get back to what make Thief 2 great, and to not suck as much as Thief 3.

ugly graphics and huge maps with pointless running back and forth?
😕

DS was a great game - not a whit inferior to the others in the Series - it was just different
- the GUI was a console port and it is easily fixed
rose.gif

I agree with apoppin, I felt DS was a great stealth game. I did begin to hate the in-between city levels but once you entered the mission areas the game just picked up a lot.
 
I liked the idea of Thief 3's "open city" concept although back then, technology was much more limited. With today's game engines and technology, it would be really cool if they made a MASSIVE open city, or a few smaller cities (i.e. like Assassin's Creed). Take Thief 3's idea and extend it slightly more by adding several RPG-like elements:

- Different shops in the city that sell different items at various prices (i.e. lock-picks, arrows, swords, cloaks, bombs & flashes, etc.)
- Bars where you can go to and hear the latest rumors and accept "side quests", completing these side quests can unlock special "underground shops" carrying upgraded goods and various safe-havens for you to hide against town guards
- More emphasis on non-combat equipment (i.e. different types of cloaks providing more stealth, protection, speed, etc.)
- Optionally make a very toned-down level up system (where Garrett gains very minor speed/combat improvements as he gains experience) - wouldn't take this any further though to keep things simple
- Make various banquets and parties where Garrett can "attend unnoticed" and steal food/gold/etc. He'll overhear about these random events when passing by the upper-class folk in the streets, etc.

I sure can dream huh...
 
Originally posted by: jesterb84
I liked the idea of Thief 3's "open city" concept although back then, technology was much more limited. With today's game engines and technology, it would be really cool if they made a MASSIVE open city, or a few smaller cities (i.e. like Assassin's Creed). Take Thief 3's idea and extend it slightly more by adding several RPG-like elements:

- Different shops in the city that sell different items at various prices (i.e. lock-picks, arrows, swords, cloaks, bombs & flashes, etc.)
- Bars where you can go to and hear the latest rumors and accept "side quests", completing these side quests can unlock special "underground shops" carrying upgraded goods and various safe-havens for you to hide against town guards
- More emphasis on non-combat equipment (i.e. different types of cloaks providing more stealth, protection, speed, etc.)
- Optionally make a very toned-down level up system (where Garrett gains very minor speed/combat improvements as he gains experience) - wouldn't take this any further though to keep things simple
- Make various banquets and parties where Garrett can "attend unnoticed" and steal food/gold/etc. He'll overhear about these random events when passing by the upper-class folk in the streets, etc.

I sure can dream huh...


I definitely give a thumbs up to the side quests idea and the level up system (for more character development). I don't know sometimes in games, I tend to forget the primary missions and get absorbed in side quests a lot.
 
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