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Thief 4 CPU benchmarks

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The Pentium G3420 in D3D mode is unplayable no matter if it gets high average fps. The performance is erratic, frames constantly goes from 40-50 down to 15 and it stutters like hell.
In Mantle mode things are better but again it gets low minimums. I would say Thief definitely needs a 4 threaded CPU.
 
Well done with all the extra testing you have done here AtenRa!

Thanks,

What is the most amazing thing about Mantle is that most of the CPUs gained tremendously performance but at the same time the power consumption fell bellow that of D3D.
 
Very well done AtenRa 🙂. Mantle is definitely working and is not a gimmick as some predicted not so long ago 😉.
 
Very well done AtenRa 🙂. Mantle is definitely working and is not a gimmick as some predicted not so long ago 😉.

Mantle is definitely working and not only that, Thief is using the Unreal Engine 3. That means that Mantle is currently working with all three major Game Engines (Unreal Engine, CryEngine and FrostBite).
 
Guy's dismiss the Kaveri results, i will update the graphs when i will finish my testing.

Just to get you up to speed, I currently using the A10-7700K with the ASUS A88XM-Plus and the results i get vs the Asrock FM2A88X-itx+ i used for the Thief Mantle review in most of the benchmarks is huge.
 
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Guy's dismiss the Kaveri results, i will update the graphs when i will finish my testing.

Just to get you up to speed, I currently using the A10-7700K with the ASUS A88XM-Plus and the results i get vs the Asrock FM2A88X-itx+ i used for the Thief Mantle review in most of the benchmarks is huge.

overheating VRMs and Throttling like the MSI A88X anandtech tested?
 
Well something was going wrong and i have only made aware off it because i rerun Cinebench 11.5 with the ASUS board and compared the previous results i got from the Asrock.
Then i re-run PC Mark 8 and it finished the test 2 minutes faster with the ASUS board, it also got higher score.

I will investigate more and report back for the Asrock board, but now i rerun all the Thief tests with the ASUS board to update the slides.
 
I have joint the performance and power consumption slides in to a single picture, you can know see more easily the Performance and Power consumption of each CPU. I believe it is much better this way.

A10-7700K results are now taken with the ASUS A88XM-Plus. For the overclocked results a AMD 125W TDP Heat-sink was used(from an FX-8350 CPU) in order to be sure the CPU would not throttle due to high temperatures.

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And now the OverClocked tests.

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315mzbs.jpg


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Edit: last graph link fixed on 03-27-2015
 
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Looks like plain dual cores are really getting to be a bad deal, but we can't write off 2C/4T CPUs yet, at least in Thief.
 
I just realized the last graph was missing, just uploaded the correct link.


You can see in the last graph that the difference between the dual core Haswell and the Quad core Q9450 clock to clock is even higher when the Image Quality settings are at Max.
 
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mantle helped almost every CPU considerably, look at the minimum...

about the Pentium, PClab also got poor gains with it,
mantle and this game are not working well with only 2 threads I think.


BF4 Mantle worked a lot better for the Pentium.

"mantle and this game are not working well with only 2 threads I think.
BF4 Mantle worked a lot better for the Pentium. "

One is an ingame benchmark the other is actual gameplay,if the benchmark fills up every core/thread to do it's thing then it's just not saying anything about the gameplay but only about the render engine "potential" .
Case in point you can easily get 40+ FPS with a celeron in actual gameplay.
Video
Just look at the threads, this game is heavily based on one single thread.
Even on the celeron and while recording, the CPU doesn't reach 100%
 
An i3-4370 is a lot like half of an i7, so one would imagine it's ultimate capabilities to be similar to an i7 with only 2 cores enabled. I've always thought Intel has avoided an unlocked i3 because such a CPU would in many instances perform better than most locked i5s.
 
It's not a terribly heavy game to run. One of the nice things about Thief is that all the bindings and saves are stored in the cloud, so if you own more than one machine, you can load up Thief on Steam and play it exactly where you left off, and with all the exact same key bindings. Very, very handy when I switch computers.

And speaking of which, the game also plays nicely on older machines. Although not nearly as pretty, it does run reasonably well on my second machine, listed below. I've been able to enjoy the heck out of the game even at minimum settings (1080p though).

Very underrated game, and I'm a diehard fan of the originals.
 
The Pentium G3420 in D3D mode is unplayable no matter if it gets high average fps. The performance is erratic, frames constantly goes from 40-50 down to 15 and it stutters like hell.
In Mantle mode things are better but again it gets low minimums. I would say Thief definitely needs a 4 threaded CPU.

really wish AMD would have somehow locked out Mantle from Intel CPUs, and that DX12 hadn't come to save the day. That would have been such awesome bragging rights
 
really wish AMD would have somehow locked out Mantle from Intel CPUs, and that DX12 hadn't come to save the day. That would have been such awesome bragging rights

🙂 I see your point but that is not something the AMD/ATI we all love would do. That sounds more like Nv's cup of tea.
 
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I dont recall anything from nVidia that locked out anybody's cpu. In any case, I assume it was a satirical post. If not, it is absurd, because mantle already locked out more than 50% of the gpus and 80% (just a guess, the number is probably well above 90%) of the games. Ah, heck, I guess it is not so silly, lets lock out 75% of the cpus too.
 
I dont recall anything from nVidia that locked out anybody's cpu. In any case, I assume it was a satirical post. If not, it is absurd, because mantle already locked out more than 50% of the gpus and 80% (just a guess, the number is probably well above 90%) of the games. Ah, heck, I guess it is not so silly, lets lock out 75% of the cpus too.

Well in general nv is the one that likes to play those vendor lockout games.

One just has to look into their history.
 
🙂 I see your point but that is not something the AMD/ATI we all love would do. That sounds more like Nv's come of tea.

yes, but AMD needs to do that to survive.

I mean they'd be saving you money anyways-- you get a cheaper CPU, your game runs better than intel, it's a win / win
 
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