• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

There is a reasonable explication?

PerfectDrug

Junior Member
Well, I've Gota Matrox G400 32Mb DH, When I play UT/Deus Ex (the same engine) in 16bits, it got dithered images, but, in TNT2 Cards and Voodoo Cards don't. I know that Matrox Cards are not intended for gaming, but there is a reason why for it? or, there is way to fix it?

Thx
 


<< Well, I've Gota Matrox G400 32Mb DH, When I play UT/Deus Ex (the same engine) in 16bits, it got dithered images, but, in TNT2 Cards and Voodoo Cards don't. I know that Matrox Cards are not intended for gaming, but there is a reason why for it? or, there is way to fix it? >>


UT/Deus Ex are designed GLIDE games, for years 3Dfx was selling the virtues of 16bit at 22bit quality being more than good enough, which is true. Though all 3Dfx's hardware are only good enough and optimized only for 8bit, 256 colors palletized textures, naught good for much else, many bought it, hooks, lines, and sinkers... plus baits. It's not a 16bit game, it's an 8bit game in 16bit mode at 22bit quality. 🙂

No other video cards but 3Dfx with built-in 256 colors palletized support, IE... in 16 bit mode, 256 colors textures needed color space conversions from 256 --> 64K for any other vid cards but 3Dfx. though being only 256 colors, the pallettes can be in extreme range, exceeding 64K color space. Causing much conversion methodology difficulties, and 3Dfx also went out of its way to assure ownership of the most efficient software conversion methodology as well.

Which meant nobody else with decent quality/performance for palletized texture support but 3Dfx, IE... it started with and died with 3Dfx.

One other fairly efficient method compensating for lack of pallettized support is utilizing S3TC compression, and extremely well done color dithering... Which only your vid card's driver can determine the final result.
 
Back
Top