chsh1ca, do you know more about TV formats than I do, or are you just challenging my vague dislikes?
I don't know much, but what I understand is that PAL is 50Hz and NTSC is 60Hz (both interlaced, so roughly 25 and 30Hz of full frame info). Which TV standard is 18fps/36Hz-interlaced, for the low end of the spectrum? I don't know of one, but, admittedly, my knowledge in this area is very limited. How do you arrive at the "most common" frame-rate by averaging different standards? I would think the more intelligent way of doing so is to see which standard has a bigger audience. TV "frame rates" are discrete samples, not something you can average. I'm not entirely sure by what the author means by TVs providing a "range" rather than "individual frames." AFAIK, TVs first draw the odd lines of a frame, then the even. I'm not sure how range is involved.
I just don't think it's very well-written or clearly explained. He seems to jump all over the place, and doesn't really explain any one idea fully. For instance, his references to "range" versus a "frame" are confusing, especially as spaced out as they are. It would be clearer if he mentioned motion blur in a frame, rather than contrasting a "frame" to a "blurred range." And not all games are not smooth at 24fps, as he seems to imply.
I also fail to see the obvious connection between a "smooth" framerate to his conclusion that "THERE IS NO PROVEN LIMIT TO THE FRAME RATE THE HUMAN EYE CAN PERCEIVE." We're not looking for the maximum framerate at which the eye can detect change. We're looking for the minimum framerate at which the eye (visuals)
and the brain (control) cannot detect choppiness. And we're not really concerned with FSAA in this thread, though Mikhailtech's article is:
So what's enough? 30fps? 300? 3000? Who knows. But on a more practical scale, 1024x768, 2-4x FSAA and 16x Aniso between 50-100fps in most games is just fine.
FSAA has nothing to do with this thread, and it's really another issue entirely (related to his discussion of contrast). Resolution and AF are also peripheral to the issue at hand, IMO. Still, I suppose the broad generalization of "between 50-100fps" dovetails with VIAN's proposal that "100Hz@100fps should be the standard for unvisersal satisfaction."
The Penstarsys article is more clearly aimed at minimum acceptable gaming framerates, as (IIRC) it coincided with 3dfx's 60fps push. Basically, I think it's a clearer answer to the question at hand (frame rate vs. refresh rate / smoothness vs. flickering). The Mikhailtech article meanders over a broad swath of visual info without clearly delving into each aspect, IMO.