Originally posted by: Inspector Jihad
whats the difference b/w the censored and uncensored versions?
Originally posted by: Dethfrumbelo
The US version is censored, with several altered character models, sex-related quests removed altogether, and dismemberment removed.
To sweeten it up a bit, I've also uploaded fourty-eight high resolution 2560x1600 screenshots and eighteen of the game's fantastic loading screens. If you had any doubts about the game's art style, these should put them to rest.
Originally posted by: Mem
GameBanshee Preview .
To sweeten it up a bit, I've also uploaded fourty-eight high resolution 2560x1600 screenshots and eighteen of the game's fantastic loading screens. If you had any doubts about the game's art style, these should put them to rest.
Originally posted by: Schadenfroh
Originally posted by: Inspector Jihad
whats the difference b/w the censored and uncensored versions?
Originally posted by: Dethfrumbelo
The US version is censored, with several altered character models, sex-related quests removed altogether, and dismemberment removed.
5. Patch 1.1 Major Fixes
======================================================
Gameplay & text bugs fixed:
- Fixed character development issues with some abilities and skills.
- Fixes for some storyline related progression breaks.
- Fixes for druids' day-night cycle in Act 5.
- Fixes for sex scene with nurses in Act 5.
- Signet fixes (some signets were received twice).
- Fixed story incoherency regarding Erkyn in Act 3.
- Experience gain indication localization fixes.
- Mutagen potion - new fixes for showing up a message.
- Fixed items used in eating animations.
- Geralt's allies fixed to always react properly to all mosnters.
- Bounty Hunter is Agent Smith no more (he doesn't replicate). Mr. Geralt, we missed you...
- Echinopses and Archespores now use their own spikes instead of arrows.
- Fixes for alchemical ingredients extracted from some monsters.
- Raven Crypt - few fixes for geometry and placeables.
- Fixed few places where player was supposed to meditate, but couldn't.
- Fixed story incoherence in Berengar quest.
- Soldier practicing on training dummy won't penetrate... it.
- Berengar won't disappear on sight when sparing him.
- A whole lot of localization fixes (some of them won't work with old savegames!).
Code bugs fixed:
- Fixed all diagnosed stability issues and crashes.
- Fixed few gameplay issues with WSAD and mousedrive controls.
- Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking).
- Cat potion estimated time display - fixed.
- Dropping items from the inventory fixes for better spread.
- Weapon visual FXes fixed during dialogues.
- Confirmation box shown when player uses Quick Load.
- Tooltip fixes for lower resolutions (for example 800x600).
- All read books now have the appropriate note in description.
- Sitting animation fixes for few characters that sat beside the chair.
- Alt-Tab fixes for dialogue lines and gameplay options.
- Savegame option blocked around Aard throwing time.
- Audio: rat squealing sound fixes for minimized mode.
- Movies and cutscenes fixes for Alt-Tabbing.
- AI: fixed NPCs chasing enemies that were no more.
- AI: few poker fixes.
- Fixed problems with items appearing back in storages.
- Fixed blizzard problems with cutscenes and dialogues.
- Fixed toxicity effect for Alt-Tabbing.
- Finishers fixes - animation sometimes did not play.
- When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one...
- Fixed saving in tight places (player got teleported after load... sometimes).
Art & sound bugs fixed:
- Vizim's Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes.
- Kaer Morhen: Wild animals fixes.
- Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes.
- Vizim's Temple Quarter/Burning Vizim:The banner on the tower is no longer black.
- Old Manor: Koschey boss movement fixes.
- Mutants fixes for decapitation. That means no decapitation now.
- Werewolf physics fixes.
- Chainmail stand placeable now has collision surface (player/npc can't pass through it).
- Celina brightness fixes for interiors.
- Order knights lighting fixes.
- Bread item fixes for eating animation.
- More detailed model of Horse+Wagon for opening cutscenes.
- Journal entry for crypts fixed now.
- A child in epilogue cutscene doesn't look like badly sewn young Frankenstein.
- Old lady and dwarves - idle animation fixes.
Originally posted by: coloumb
Geez... 1.1 patch already released?
Something tells me Marketing must have had a hand in getting the game out early...
Originally posted by: Bateluer
A patch before the game is even on store shelves is never a good sign . . .
Originally posted by: Mem
Originally posted by: Bateluer
A patch before the game is even on store shelves is never a good sign . . .
Depends on the game,look at NWN2 that had more patches then my bicycle tyre .
Some stores in the UK have it out today,official release date is tomorrow however.
I'll take a big patch over no patch anyday even before the game is out,to be honest I would be surprised to see any RPG game nowadays without a major patch or two.
Originally posted by: Bateluer
Originally posted by: Mem
Originally posted by: Bateluer
A patch before the game is even on store shelves is never a good sign . . .
Depends on the game,look at NWN2 that had more patches then my bicycle tyre .
Some stores in the UK have it out today,official release date is tomorrow however.
I'll take a big patch over no patch anyday even before the game is out,to be honest I would be surprised to see any RPG game nowadays without a major patch or two.
I'm not saying updates are bad. If the game needs patches, the publishers better let the devs do their job and support the game.
What I am saying is that when a patch is released for a game before its even on the shelves is a sign that the game is going to be extremely buggy.
NWN2 did have a patch available the day of release as well.
Originally posted by: apoppin
i will NOT touch another goddamn atari game until it is *CLEARED* by you guys as reasonably bug free and polished.
Originally posted by: Schadenfroh
Originally posted by: apoppin
i will NOT touch another goddamn atari game until it is *CLEARED* by you guys as reasonably bug free and polished.
Agreed, Atari's "ship now fix later" strategy is getting ridiculous.
Originally posted by: Anubis
Originally posted by: Schadenfroh
Originally posted by: apoppin
i will NOT touch another goddamn atari game until it is *CLEARED* by you guys as reasonably bug free and polished.
Agreed, Atari's "ship now fix later" strategy is getting ridiculous.
they are becomming EA in this respect