Originally posted by: Borealis7
Originally posted by: MTDEW
The game starts off a bit slow while you're in the outskirts. (act I )
So i'd say dont judge it completely until you get to Vizima (Act 2 )
So you're telling me that once you get out of the sewers the combat system changes and a new skill tree opens up?
i played through the first act, got in the sewers, killed this wierd cockatrice and quit the game. i just didnt get the feeling i get with most RPGs, i didnt care much for the combat system and the skill tree looked incredibly uninteresting to me. so i get 20% more strength...whoop-dee-doo.
where are the conversation skills? (like persuation and intimidation) i want to decide how my characters resolves conflicts, not just what style of combat he excels at.
i might get the enhanced edition since its a free download, but im not sure i have the willpower to go through that game.
No the combat system stays the same. (the three fighting styles)
But you get better finishing moves and signs.(magic)
The combat does take a back seat to the story, which is just fine with me for an RPG.
You dont get conversation "skills", just options on how to reply/deal with people/situations which effect how things play out later in the game.
And yeah, the sewers / cockatrice werent very exciting..i agree with that.
But you do get to make a lot of decisions on how your character resolves conflicts throughout the game.
Its so hard to explain without using spoilers, but some decisions had me talking to my wife and friends asking "so what would you do if...?"..... And they'd all look at me and say "i dont know, thats a tough decision, but that sounds like a great game!"
I know how you feel, i felt the same way at first.
A friend and i both got the game at launch since we read the reviews, and we both said "i dont see what the big deal is".
But since it got such good reviews and the posts in game forums said how much people liked it, we kept playing.
By the time we were finished with Vizima we were both hooked and glad we purchased the game.
We went from "whats the big deal" to talking everyday about how great the game was and what decisions we made different as we played and how different our experiences were as a result.