The answer is simple.
V-sync prevents tearing.
Triple buffering allows the GPU to get started on another frame while waiting to write to the front buffer due to V-sync.
Correct.The end result to the user being that? FPS can drop to for example 55, and you get no tearing, versus Dynamic Vsync which would actually disable the Vsync if you drop to 55, and you end up with tearing?
What is more important to you, having maximum image integrity or maximum game performance? What tradeoffs are you willing to make? Would you rather play at 30 fps locked with vsync, or 40-50 fps locked without vsync? Are you willing to drop to "medium settings" in order to lock 60 fps? What are the first settings you are willing to sacrifice in order to gain performance? Do you drop the anti-aliasing or the ambient occlusion? !
The end result to the user being that? FPS can drop to for example 55, and you get no tearing, versus Dynamic Vsync which would actually disable the Vsync if you drop to 55, and you end up with tearing?
No. Dynamic and Adaptive vsync turn it off when the frame rate is below 60, which means there's no tearing and low frame rate stutter.