This ones an appeal to the vid techs out there, how is true colour rendering going to be achieved? Will it be a case of increasing the bit count to huge levels and calling it 'near true' or will there be 'other' methods used? if so, what? (wild guesses allowed)
Today we have 32 bit (3x8 rgb +8A) and its natural that at some point soon the bar will be pushed to 40 or 48 even (eg 4x8 cymk +16A) as gamers and card companies both figure the next thing to pick on thats nasty (last year jaggies, next mebee banding?) and market the hell out of it - however even 48 bit images dont exactly fill a sky with a smooth colour transitions - so where will they go from there?
Also, what will the processing needs be to fulfill 48bit? Are we talking something that can be reworked out of the current specs of cards/cpus today? Would tile based systems like the kyro redesigned for a higher bitrate succeed where others would choke?
And what of the development cycle? True colour is going to be great for skies, large areas of land or sea, skin tones etc in t/l situations, is likely to be backward compatible with earlier bitrates etc, but what of the implimentation? Would it add much more to the design of a world/model or would OGL/D3D handle the hard work leaving lower level cmds?
Lastly what of tomorrow? Is there any developments outside of traditional rendering sytems we might see?
Today we have 32 bit (3x8 rgb +8A) and its natural that at some point soon the bar will be pushed to 40 or 48 even (eg 4x8 cymk +16A) as gamers and card companies both figure the next thing to pick on thats nasty (last year jaggies, next mebee banding?) and market the hell out of it - however even 48 bit images dont exactly fill a sky with a smooth colour transitions - so where will they go from there?
Also, what will the processing needs be to fulfill 48bit? Are we talking something that can be reworked out of the current specs of cards/cpus today? Would tile based systems like the kyro redesigned for a higher bitrate succeed where others would choke?
And what of the development cycle? True colour is going to be great for skies, large areas of land or sea, skin tones etc in t/l situations, is likely to be backward compatible with earlier bitrates etc, but what of the implimentation? Would it add much more to the design of a world/model or would OGL/D3D handle the hard work leaving lower level cmds?
Lastly what of tomorrow? Is there any developments outside of traditional rendering sytems we might see?