zinfamous
No Lifer
- Jul 12, 2006
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I meant to say lacking in open world PvP, able to attack other people on your server.
Server vs server? Let me guess...instanced warfronts?
Or can you invade other servers and take over their cities? I'm guessing just warfronts...
Oh, not sure about that btu like I said, I tended to stay away from it.
The way it works in GW1--Factions, anyway--is that you do have instanced capture the flag and other faction battles that determine city ownership in the PvE map. --this is Factions, only, and for part of that map. That ownership, though, didn't really affect anything.
PvP team battles used to determine access to end game content--this was region vs region (US vs Uk vs Korea, etc). All servers were the same. THe only difference was that you could create a PvP-only character that couldn't do PvE quests, but all PvE characters on your account could participate in PvP.
I do believe it is quite different in GW2, as the open world is almost entirely persistent, unlike GW1, with some instanced elite dungeons for raiding and such. There are "random events" or something that will occur that you have the option to participate in or not, and can change the game environment, or something like that. I don't get all of the details of that--if some of it will be PvP type content or how much of a change it will make.
Either way, GW1 is amazing for me and GW2 looks absolutely sick with a revamped class system. Though, while they claim "no traditional tank/DPS/heal" classes, I'm pretty sure people will invariably gravitate toward that inescapable system and demand certain classes build that way for PUGs. :\
