No, it is not. Try disabling DoF in any game that uses it and enabling motion blur, like in Crysis.
Perhaps I should have phrased that better, motion blur done properly is far more intensive then DoF. Proper motion blur uses an accumulation buffer and needs to render out several frames to be done properly, it is more intensive then SSAA. There are 'cheap' ways to do it, but there are cheap ways to do DoF too.
It may be partially from Quincunx, but it's very clearly motion blur that is being applied on purpose, not as a side effect.
Still at a loss here, where demonstrates this well? Give me a level that I can load up that shows this off the best.
The human beings using the weapons are not mechanical however, and that's what matters in the animations. Movement and fluidity. It shouldn't look like a preset animation is being played and it doesn't, while in the game it does.
So the fact that the game has certain scripted animations is your issue? Not that they are done poorly, but that they are repetitive?
Those are not press release comparison shots. I don't know why you would make such accusations unless your blatantly biased. If I posted GT5 screenshots I doubt you would say the same.
The Forza3 shots aren't press release shots? And yes, I would absolutely do the same if you posted GT5 shots, if I was trying to have a double standard I would have just posted some of them myself. In game is what matters, how nice you can make a car look by itself, on the side of a track or in the garage is of little importance compared to how it looks while playing no matter what game it is.
Why don't I like using screenshots for comparisons? Take a look at the Ferrari comparison shots that are posted in the link. The Ferrari in F3 looks worse then the the one in F2 due to different lighting. Not saying it actually is worse, but that is the downside to screenshots versus in game.
John Carmack had this to day about Rage, on with the PS3 and 360
Which is the same thing I have been saying all along.