Vulkan isn't generating any more Android profits for AMD than Mantle did, which is precisely $0.00. AMD is still losing money. That makes Mantle, Vulkan and DX12 a collective financial failure for AMD. They spent money on it and got nothing in return.
They've open sourced tons of their work. They also co-developed HBM and are not charging royalties on it. They do a lot of hard work and don't charge people to use it. We got 2 great APIs out of Mantle's development (DX12 / Vulkan) and AMD got to prove there was a better way and also got a great API testing language out of it that they still use internally. They still use Mantle for LiquidVR and other efforts.
Nonsense, they're just lead by people with a non-existent business acumen. Mantle/Freesync/Crossfire/HBM all should've been licensed, just as nVidia collects fees from every single gsync monitor sold, and every single SLI motherboard with "certification".
They also should be locking out nVidia GPUs from their chipsets unless nVidia pay "certification" fees, exactly how nVidia locks out paying customers from PhysX when they detect a non-nVidia GPU in the system. Clearly nVidia's customers appreciate such tactics given they continue to make a profit. So now it's time for AMD to start cashing in.
Yeah I'd hate to live in a world with you in charge.
Want to play Prey? Buy an AMD GPU!
Want to play Gears of Wars? Buy a Nvidia GPU!
Want to play XYZ? Buy Ryzen!
Want to play ABC? Buy Intel!
That harms the PC world. Its the same reason VR adoption is terrible right now with vendor specific games.
