People talk about how AMD GPU PhysX has been all talk and no action.
Well PhysX on the GPU has been about the same.
"Oh well this is just a starting point"
"Well making it look prettier is good too because it's like AA/AF/tessellation"
"Give it time"
"It runs on everything"
PhysX hasn't done yet what the original PPU creators hoped it would, and it hasn't done anything deeply meaningful, and despite being present in a LOT of games, it's hardly been used in its GPU accelerated form for ANYTHING, let alone anything meaningful.
Just like AMD with the whole idea of GPU accelerated physics being all talk, PhysX is pretty much all talk.
You can say "these are the 'facts'" and make a thread about it, but at the end of the day the result is still the same, non-CPU PhysX has been around for 4 years and got nowhere, still.
Uh what Nvidia and AMD are doing with GPU Physics are not the same. Because there are only a handful of games that will utilize PhysX on an Nvidia GPU doesnt mean they have done nothing. AMD has literally done nothing. Bullet wouldnt even work on their 5000 series using OpenCL last year, while it ran fine on Nvidia hardware.