This has some hope for things. I don't own an XB1 now, but I know that eventually there would be enough games for me to pick one up a few years down the road.
http://www.extremetech.com/gaming/1...one-gpu-performance-by-making-kinect-optional
Forget the parts about MS dropping Kinect (they will deny that right down to the day when they actually do bring a kinect-less SKU, which is still quite possible depending on how 2014 turns out for them). But this part :
"To make matters worse, game developers working on the Xbox One are coding with one hand tied behind their backs. Microsoft requires that all games reserve 10% of the GPUs capacity for the Kinect, even if the game doesnt use it. Thats split up into 8% for the Kinect video features and 2% for Kinect voice. In an effort to give a boost to its console,
Microsoft is expected to issue a system patch that removes the requirement that games save that 8% for Kinect video."
Imho that 8% could be even more than 8% when you consider the PITA that it is to work fractionally with component resources. So in theory it might only use 8%, but in practical terms be more limiting than that would suggest.
Will it be enough? I think in combination with more dev experience, I hope so, and expect to see big improvements this year for it.