• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

The Official PS4 Thread

Page 72 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Yeah that must be a standard message amazon sends out. Xbox is rumored to come on the 27th of November according to an article about another amazon email.
 
Hmm... I don't think that's right. It can output the audio as PCM, which is really just the PS3 decoding Dolby TrueHD or DTS-HD Master instead of your AVR. I recall only being able to enable bitstreaming on my upstairs TV when I replaced the fat PS3 with a slim.

Just to clear up some confusion, the fat PS3 cannot bitstream the BD HD audio codecs. If you select bitstream on a fat PS3, it will only bitstream the core DTS or Dolby Digital track. You will not get the full HD audio which is either DTS-HD MA or Dolby TrueHD. To send the full HD audio track to your receiver, you have to let the PS3 decode the track and send it via PCM. Only the slim PS3 will let you bitstream HD audio properly.
 
Last edited:
it's not going to come out on december 31st. amazon has been doing that with items that they don't have firm release dates for, for as far back as i can remember.

now i feel left out because i didn't get that email 🙁
 
I haven't heard anything from NCIX yet. I doubt they're shipping any time soon. All the third party titles are supposed to come out in Q4. It'll be November most likely. Makes sense to release it close to the holidays as it generates a lot of buzz.

The fat ps3 can bitstream blu-ray audio as of a couple years ago.

The fat doesn't bitstream Dolby TrueHD or DTS-MA, only regular Dolby Digital and DTS. Only the slim does. Not that it really matters. The only difference is where the audio is decoded. The PS3 fat does it on board and shoots it off as LPCM. It does a pretty good job of it.
 
Well, it appears the rumor mill wanted to give the XBOX One a break, as the latest rumor is on the PlayStation 4 this time! Some inside sources have revealed that the PS4 will actually be reserving between 2.5GB and 3.5GB of the 8GB memory pool. Apparently, the PlayStation 4 will steer toward the maximum of that range, but if you ask the PlayStation 4 for more memory ("Please, sir, I want some more."), it may release up to 1GB of that (hence the 2.5GB number) for the game to use.
 
Interesting if true. With both using roughly as much RAM for the OS that leaves the faster graphics as the main way that the PS4 beats the X1's hardware specs.

One difference that the article mentions is that the PS4 may currently reserve up to 3.5 GB for the OS, that could change over time. MS has allegedly told developers that their 3 GB OS allocation will not change over the life of the console.
 
The whole thing is a big clusterfuck of wtf really atm.

A lot of it doesn't make sense at all either.

A few people claiming to have inside info said that right now Sony is taking more on the upper end of what is being rumored because they don't have the final amount hammered down for the OS and for future stuff and as time goes on and they reduce the OS footprint they would be releasing more memory back to the game side.

That at least makes sense to make sense out of a bunch of shit that is all over the place.

This is one of those things where we don't even have any known reliable sources giving info to at least make it all clear yet and will have to wait to find out more. So it could be total BS (I doubt it), it could be totally true (I doubt it), it could be a mix (most probable).
 
Well, they did double the RAM late in the development cycle, I believe the rumor was. So, they could have been having trouble getting all their features to be usable and keep the OS at a manageable footprint (because even 2GB with only 4GB total is huge if the Xbox One was coming out with 8GB, even if it was slower RAM). The increase allowed them to balloon the OS and now they are working to trim it.

I'd assume MS stating they won't trim it down is because they have always had that target and optimized it enough to get it there they can't really see any point in spending more time working on it. But, MS was also talking about increasing the RAM amount, but it was too late for the release consoles to get it. That could be an option down the road.
 
Well, it appears the rumor mill wanted to give the XBOX One a break, as the latest rumor is on the PlayStation 4 this time! Some inside sources have revealed that the PS4 will actually be reserving between 2.5GB and 3.5GB of the 8GB memory pool. Apparently, the PlayStation 4 will steer toward the maximum of that range, but if you ask the PlayStation 4 for more memory ("Please, sir, I want some more."), it may release up to 1GB of that (hence the 2.5GB number) for the game to use.

Developers can ask for it, but since the system can say no, they have to design with the assumption they won't get it at runtime. Which means any extra memory will be used for caching data from the *relatively* slow hard drive.
 
I thought Sony already confirmed the OS memory usage and amount games could use?

I don't believe so, but I could be wrong. It's always been speculation. For those freaking out about this (especially over at NeoGAF, if they aren't all just trolling), I'm not sure how they think they were going to get game sharing/recording, fast switching, play during install, etc. Those features aren't "free".
 
Why would these consoles need anywhere near that much RAM reserved for OS use? Windows doesn't even use that much memory, well unless you have prefetch enabled.

How do we go from some fraction of 512mb total shared memory to the OS ballooning to 25x that amount? So Facebook, Twitter, and Google can have real time updates on how much health we have left?

I'd consider anything over 512mb to be unreasonable. My laptop is currently using less than 1.4gb running Windows 7, Firefox, and Skype.
 
Back
Top