venturizhou
Junior Member
- Jan 16, 2014
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Is there any speculation about the release of non k version of the A10? A8-7600 is suppose to be near end of Q1 right? or sooner?
yeah, they havent mentioned a peep about anything lower than 45W tdp. Maybe this will have the surprise that we have been waiting fir...maybe quad channel ddr3/4
Those bioshock results look really weird, for instance the low score of the gtx660. Also that you get the same performance for the 7750 and 7770. In any case, I am not seeing 7770 levels of performance from the configuration tested, in fact it is 20% lower than 7750. I think we need to wait for the proper drivers and see the scaling and stutter results with more cards. It does look promising however. OTOH, as I stated before, I probably would not buy a card to use for crossfire, but instead, a cheaper CPU and more powerful gpu. It could be a plus in mobile, and also in cheap pre-builts with a weak power supply.
Here is the thread with review that focused on my point. It shows better kaveri in DualGraphics competing against other dgpus:
http://forums.anandtech.com/showthread.php?t=2364337
It is still without dualgraphics driver and with 2133 RAM.
Whatever, that is not the information you cited in your original post. In any case, at its current price, you could buy a cheap athlon X4 and a HD 7770 both for the price of the 7850k alone, so I still don't see the point.
Whatever, that is not the information you cited in your original post. In any case, at its current price, you could buy a cheap athlon X4 and a HD 7770 both for the price of the 7850k alone, so I still don't see the point.
Just for the sake of argument, you know that 7770 requires 6pin power connector.
Athlon, while amazing value, is a bit slower than kaveri. I agree that 7850k is a bit overpriced, but the included bf4 makes the deal more appealing.
So .. much like finding the Higgs Boson, the universe would have been so much cooler if we had not .. much as this place would be so much more exciting if kaveri didnt pan out just as expected. Is it a correct assesment that AMD needs hsa-huma AND mantle to take off to even get into competetive terretory? I dont see that rocket lifter anywhere.
Would the adaption rate be higher if Intel would have included an HSA like capability? How many applications and games supported AVX right after the launch of SB?
Mantle is also a way to circumvent the problems caused by an inefficient graphics API which have been solved by more and more CPU performance in the past. Mantle also helps Intel CPUs a lot.
AMD should really go in battle mode and bring them out at $49, $79, and $99. At current price points they are not going to make more than a tiny 'dink' in the pond.
It is sadly ironic, because the people who would most benefit from better APU performance (gamers) already have a plethora of budget options that perform better, so long as they're not stuck on an ITX build. The extreme SFF idea is a little goofy to me, it's cake to stuff a mATX build to the side of a desk out of sight, and you get a ton more flexibility and options.
The next wave of $100 dGPUs will make this even more dramatically unappealing to most. :\
AMD should really go in battle mode and bring them out at $49, $79, and $99. At current price points they are not going to make more than a tiny 'dink' in the pond.
AMD cannot do that with a huge 245mm^2 die.
Mantle is also a way to circumvent the problems caused by an inefficient graphics API which have been solved by more and more CPU performance in the past. Mantle also helps Intel CPUs a lot.
AMD doesn't support DX's Driver Command List. So they are one reason why many DX games are not better optimized for more draw calls.
and lots of devs have said they are useless, but lets not let that get in the way of anything. find a dev saying mantle is useless.
Even worse, HSA is now keeping AMD from using eDRAM/eSRAM solutions. Something they desperately need.
There's no reason why HSA would prevent eDRAM caches. If AMD were to copy Intel's approach and have a large eDRAM L4 cache, that would be entirely transparent to the HSA software level.
If we look at the Xbox. Then hUMA is not supported for the same reason.
Sure they can.
Look at the next gen consoles. They sell such SoCs for the $99 or so.
If we look at the Xbox. Then hUMA is not supported for the same reason.
HSA is a system architecture, kind of API+drivers, supporting existing compilers, but taking over the HSAIL code generation. HSA is not an ISA like AVX. Please excuse the TLAs.There is a huge difference. AVX is universal supported. HSA and Mantle are both are vendor limited and not universal. Also Intel had full compiler support long before the products was released. Same with AVX2.
It's not simply another attempt, it's (to the programmer) a simpler attempt. It's actually even OpenCL agnostic. You can use C++ AMP, OpenMP etc.HSA is also simply another attempt at the STREAM, CUDA, OpenCL, etc case. And its the same limited amount and type of apps that benefit. So it doesnt matter if Intel supports it or not. It just never had a chance to be anything important. Even worse, HSA is now keeping AMD from using eDRAM/eSRAM solutions. Something they desperately need. And stacked memory is too far away still. Not to mention HSA is still nowhere to be seen. Not to mention the context switch is first supported in Carizzo.
The minority in dGPU market is of other dimension than in iGPU market. And since Mantle also helps Intel CPUs with AMD dGPUs, the market for Mantle currently is 1/3 of the whole dGPU market. The API is another step of vendor specific game optimizations (not driver, but by direct game studio support), which already can make a difference of 10-20%.Mantle is 100% vendor specific and locked to a minority player, both in dGPU and iGPU. There is no incentive to do Mantle without sponsor money. And we already see this. AMD should atleast have focused their effort in making a better DX driver that actually supported better scaling like nVidia. Its now 4 years without this. And their driver team leaves much to be desired. Fracturing it further with more support and complexity in terms of mantle is a bad thing. Mantle with a beta driver is also now...Q1.
I was going to answer that, but it's already covered.Sure they can.
Look at the next gen consoles. They sell such SoCs for the $99 or so.
Since when does a ~35% dGPU marketshare company prevent developers from optimizing their engine for the other ~65%?AMD doesn't support DX's Driver Command List. So they are one reason why many DX games are not better optimized for more draw calls.