- Dec 23, 2004
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I remember when computers were first introduced en mass to the public market in the early 80's. Video arcades were exciting places. Gaming seemed to have many horizons. There were of course the flat-screen, manipulate a joystick type games. But there were also things like interactive 3D holograms, and submarine periscopes, and laser pistols, and auto cockpits, and the list goes on. All this variety happened in a short time, and I remember ideas like the movie Tron fueling our imagination of how PC games had the potential to become more than limited to a flat screen.
Fast-forward to 2005. There has been over 20 years of time for ideas and development. We would expect a steady rate of growth in the industry. But the cumulative results don't seem to live up to the record of the past. For the vast majority of time the industry has been active, we see the same format for a game being made - hundreds of thousands of times over: manipulate a controller while staring at a small, flat, screen. That's it. All the hype about gaming 'revolutions' like "New Direct X version" this, or "New pixel shader" that are just that - marketing hype. With the exception of the internet (and perhaps a few gimmicks, like microphones ala NDS and PSP, or 'dance pads' from Nintendo), I don't see any actual paradigm shifts having happened in the gaming industry in over 20 years since it started.
Why is this? And if it can be corrected, what kind of new realms could gaming chart?
Just off the top of my head, the point of gaming seems to be the human experience. Perhaps involving the five senses more. Or a total shift away from the console/screen design to something more interactive or real.
I know there are limitations, so don't tell me about those. I want to hear ideas. And solutions. If you argue for your limitations - they're yours.
I also wonder about the double edge sword of the industry. While it does have the ability to produce, finance comes first. Not unlike trying to build a better car (some of which would cause the auto/oil industry to lose money).
Anyway, ideas?
Fast-forward to 2005. There has been over 20 years of time for ideas and development. We would expect a steady rate of growth in the industry. But the cumulative results don't seem to live up to the record of the past. For the vast majority of time the industry has been active, we see the same format for a game being made - hundreds of thousands of times over: manipulate a controller while staring at a small, flat, screen. That's it. All the hype about gaming 'revolutions' like "New Direct X version" this, or "New pixel shader" that are just that - marketing hype. With the exception of the internet (and perhaps a few gimmicks, like microphones ala NDS and PSP, or 'dance pads' from Nintendo), I don't see any actual paradigm shifts having happened in the gaming industry in over 20 years since it started.
Why is this? And if it can be corrected, what kind of new realms could gaming chart?
Just off the top of my head, the point of gaming seems to be the human experience. Perhaps involving the five senses more. Or a total shift away from the console/screen design to something more interactive or real.
I know there are limitations, so don't tell me about those. I want to hear ideas. And solutions. If you argue for your limitations - they're yours.
I also wonder about the double edge sword of the industry. While it does have the ability to produce, finance comes first. Not unlike trying to build a better car (some of which would cause the auto/oil industry to lose money).
Anyway, ideas?