Personally I hate Motion Blur just as much if not more, because that particular feature gives me headaches and distracts from the actual game.
Agreed, I get severe headaches from that crap...
Have any of you ever wished for a ultra-realistic game? You know, like in an RPG where the character will have to do more than just fight monsters and get gear, but eat, sleep, get rest, etc. The problem with ultra-realistic effects are it can deter from the actual experience.
Heh, I always tell people how unfun realism was... If I wanted realism I'd go outside not escape into a game where I am a powerful wizard conquering the galaxy with my awesome magitech.
I want fun... stopping in the middle of the chase scene to take a dump? not fun... making 15 round trips to loot the place due to item weight restrictions? not fun (oblivion!)... making 50 round trips because of item weight restrictions AND the damn merchants don't have enough money to buy your merchant trash? NOT FUN! (FALLOUT3!)
I do enjoy a spot of consistency though... In just cause 2 it bothered me that he destroys the oil field by nuking it (its under some miles of ocean and earth... and it is supposedly the biggest oil field every discovered in human history! enough to make japan, USA, china, and russia go to war with each other over it... lol btw)
Or the superpowers he has without being super? that bothered me a lot...
In prototype though you ARE playing a guy with superpowers and it didn't bother me in the least... in fact the game let me have a lot more cooler toys then a lame hook gun (I had a hook gun too... the chain it form)... I could absorb people (And their skills), stealth into another's shape, have some real combat powers... etc etc... the game was waaaaaay more fun...
Saints Row 2? I just pretended to be playing a guy with wolverines healing factor. (I really did, I pretended as much).
The effects like Motion Blur and Depth of Field are all demanding to the graphics hardware and something noticeable by a player. I think in truth many developers might have ran out of ways to make the effects dramatically better so they incorporate these cinematic-like effects.
I think you nailed it... from 1970 to 1980? HUGE changes... 1980 to 1990? MASSIVE changes... 1990 to 2000 MAGNIFICENT Changes... 2000 to 2010? meh.... I mean its nice... but especially the last 5 years were nothing to write home about... I can still enjoy FPS games from ~2000. (some janres can be played 20 years after being made and still rock out though.. I give you ur quan masters:
http://sc2.sourceforge.net/