- Mar 21, 2004
- 13,576
- 6
- 76
Motion Blur is one of the stupidest thing to ever be implemented, it is found in a large number of games today. You need to find out how to disable it on a game by game basis... rarely there is an in game graphic option to turn it off, sometimes there is a command line argument, rarely you need modified files (which can be found online, just google "disable motion blur <game name>"
The logic that the idiots who implement it use is "games look like you have an HD camera floating 5 feet off the ground, human eyes are not HD camera and sometimes are subject to motion blur and other issues, so we implemented artificial motion blur to represent it and provide a more realistic and immersive experience"...
Which is pretty damn stupid considering that when you turn your head you instinctively blink to avoid it (which you don't in a game so you get horrible motion blur), and IRL you cannot run fast enough to produce motion blur (which you do in those games whenever you move), and if you are in a vehicle that causes motion blur, only the closest area would be blurred; aka, sit in a car that is going 60 miles an hour and look out the window straight down, the asphalt would be blurred (in those games the entire screen is blurred though)...
It is also very wrong because HD cameras are sure as hell subjected to motion blur, in fact cameras suffer from blur more so then a human eye... ever taken a blurry shot because your camera moved a little? And if you want to look at FPS, the human eye is capable of ridiculously higher FPS perception then cameras record...
basically its this pseudo realism that makes everything brown, too much shadows that don't properly account for light diffusion, and with too much bloom so it burns out your retina... basically it is super unrealistic.
http://www.vgcats.com/comics/?strip_id=224
That strip should be updated, now realism means "brown, too much shadows, too much bloom, motion blur, and a film grain effect"... (ugh, I hate film grain effect!)
The logic that the idiots who implement it use is "games look like you have an HD camera floating 5 feet off the ground, human eyes are not HD camera and sometimes are subject to motion blur and other issues, so we implemented artificial motion blur to represent it and provide a more realistic and immersive experience"...
Which is pretty damn stupid considering that when you turn your head you instinctively blink to avoid it (which you don't in a game so you get horrible motion blur), and IRL you cannot run fast enough to produce motion blur (which you do in those games whenever you move), and if you are in a vehicle that causes motion blur, only the closest area would be blurred; aka, sit in a car that is going 60 miles an hour and look out the window straight down, the asphalt would be blurred (in those games the entire screen is blurred though)...
It is also very wrong because HD cameras are sure as hell subjected to motion blur, in fact cameras suffer from blur more so then a human eye... ever taken a blurry shot because your camera moved a little? And if you want to look at FPS, the human eye is capable of ridiculously higher FPS perception then cameras record...
basically its this pseudo realism that makes everything brown, too much shadows that don't properly account for light diffusion, and with too much bloom so it burns out your retina... basically it is super unrealistic.
http://www.vgcats.com/comics/?strip_id=224
That strip should be updated, now realism means "brown, too much shadows, too much bloom, motion blur, and a film grain effect"... (ugh, I hate film grain effect!)
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