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The most advance 3d game engine?

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ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
The source engine gets my vote.

It can do anything CryEngine and Doom3 Engine can do, but source does it faster. Not to mention source has physics so astounding that no other engine is anywhere near it.

I have never seen Doom3 or HL2 render anything nearly as complex as Far Cry for outdoor environments. Show me a map where there are so many trees and brush that you can actually hide in it, while still maintaining a smooth frame-rate? The only engine that has come even close to Far Cry for outdoor level detail is problably Tribes 2... I mean, isn't it difficult to say that HL2 and Doom3 can do something, when its never been seen?

Can the Source Engine really render vast detailed outdoor environments? HL2 never displayed any outdoors like Far Cry...

However, HL2 is an impressive engine.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
The doom3 engine only renders indoor environments well, source engine is a decent mix of outdoor and indoor, and the cry engine is best at outdoor. It all depends on what you like. I like having both options plus the nice physics, so I'd go w/ the source engine. But that's just opinion...
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
whatever is running that Killzone ps3 trailer...yes, that is in game...just....5fps sped up.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
source. its more scalable then even cry, i know cuz i tried both on sh*tty systems. and on high settings i think hl2 looks better.
 

Thyme

Platinum Member
Nov 30, 2000
2,330
0
0
I played enemy territory for a long time and I was always satisified with ET/Q3's ability to run well at 1600x1200. Of course, you needed a program just to multitask and it wasn't reall ythe most stable engine...
 

Thyme

Platinum Member
Nov 30, 2000
2,330
0
0
Originally posted by: InfiniteLurker
Personally, I'm looking forward to this - I know it's not on the market yet, but check it out:

projectoffset.com

Make sure to check out the downloads page and view their latest video...

That looked pretty fantastic. Do we think it won't be vapor?
 

Bona Fide

Banned
Jun 21, 2005
1,901
0
0
Originally posted by: BespinReactorShaft
Originally posted by: Bona Fide
To be able to play that game on a P3 1.2ghz is pretty astounding.

:Q

I still have my P3-500 rig but I guess that'd be pushing it, no?

Can you play Half-Life 1 on that? :D
 

InfiniteLurker

Senior member
Mar 3, 2004
235
1
81
Originally posted by: Thyme
Originally posted by: InfiniteLurker
Personally, I'm looking forward to this - I know it's not on the market yet, but check it out:

projectoffset.com

Make sure to check out the downloads page and view their latest video...

That looked pretty fantastic. Do we think it won't be vapor?

Yeah, that was a concern of mine as well when I saw the company is something like 3 people - hopefully somebody buys them up and puts some money into making it happen...
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
quote:

--------------------------------------------------------------------------------
Originally posted by: InfiniteLurker
Personally, I'm looking forward to this - I know it's not on the market yet, but check it out:

projectoffset.com

Make sure to check out the downloads page and view their latest video...
--------------------------------------------------------------------------------



That looked pretty fantastic. Do we think it won't be vapor?

The videos looks fantastic. Being that they are "just" videos indicates that they are 3+ years away from an actual product. Remeber that the CryEngine is also working on this exact same technology and already has a demo of it on ATI's website. CryEngine has a demo already, where as this other project does not.

Those videos for that is amazing though, but it is such a teaser, because the game has got at least another 3 years before we see anything of that stuff. Offset engine looks to be a major player, but only time will tell.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
We are just three people working out of an apartment, and are currently completely self-funded. The engine and all art thus far has been created with a tiny budget -- just enough to purchase the software and hardware we need for development. However, although our budget may be small, our goal is big. We are creating an AAA next generation game (codenamed "Project Offset"), and a powerful game engine to run it.

That was taken from the website... Again, I would be amazed if they can pull this off right now... But I am a bit skeptical :D
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Originally posted by: ArchAngel777
The source engine gets my vote.

It can do anything CryEngine and Doom3 Engine can do, but source does it faster. Not to mention source has physics so astounding that no other engine is anywhere near it.

I have never seen Doom3 or HL2 render anything nearly as complex as Far Cry for outdoor environments. Show me a map where there are so many trees and brush that you can actually hide in it, while still maintaining a smooth frame-rate? The only engine that has come even close to Far Cry for outdoor level detail is problably Tribes 2... I mean, isn't it difficult to say that HL2 and Doom3 can do something, when its never been seen?

Can the Source Engine really render vast detailed outdoor environments? HL2 never displayed any outdoors like Far Cry...

However, HL2 is an impressive engine.

No one said anything about the levels in the games. We are talking about the engines' technical capabilities.

Just so you know, 90% of all brush/trees/foliage you see in the Cry Engine is completely 2D. It only turns 3D when you either zoom in on it or when you get near it.

 

mAdMaLuDaWg

Platinum Member
Feb 15, 2003
2,437
1
0
Originally posted by: sonoma1993
i like the duke nukem forever game engine.

Yeah, it is totally amazing.. the per-pixel-poly-bumping-vaporware technology the engine uses is just amazing.
 

igowerf

Diamond Member
Jun 27, 2000
7,697
1
76
Originally posted by: sonoma1993
i like the duke nukem forever game engine.

Which one? It started on Quake 2, then moved to Unreal, then Unreal Tournament, then their own uberfied engine based on UT tech. Interesting factoid that I read:

The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever?s development.
 

InfiniteLurker

Senior member
Mar 3, 2004
235
1
81
Originally posted by: igowerf
Originally posted by: sonoma1993
i like the duke nukem forever game engine.

Which one? It started on Quake 2, then moved to Unreal, then Unreal Tournament, then their own uberfied engine based on UT tech. Interesting factoid that I read:

The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever?s development.


That is classic about the Mars rovers! :)
 

xtknight

Elite Member
Oct 15, 2004
12,974
0
71
Originally posted by: Thyme
I played enemy territory for a long time and I was always satisified with ET/Q3's ability to run well at 1600x1200. Of course, you needed a program just to multitask and it wasn't reall ythe most stable engine...

Yeah ET doesn't look too bad. It's no Far Cry though. I played on some big ET servers, and the damn thing was soooo laggy. We should maybe factor that in as well. Best quality per FPS?
 

Thyme

Platinum Member
Nov 30, 2000
2,330
0
0
Originally posted by: xtknight
Originally posted by: Thyme
I played enemy territory for a long time and I was always satisified with ET/Q3's ability to run well at 1600x1200. Of course, you needed a program just to multitask and it wasn't reall ythe most stable engine...

Yeah ET doesn't look too bad. It's no Far Cry though. I played on some big ET servers, and the damn thing was soooo laggy. We should maybe factor that in as well. Best quality per FPS?

I had a great connection when I played from home, at least.
 

Dman877

Platinum Member
Jan 15, 2004
2,707
0
0
Originally posted by: dguy6789
Originally posted by: ArchAngel777
The source engine gets my vote.

It can do anything CryEngine and Doom3 Engine can do, but source does it faster. Not to mention source has physics so astounding that no other engine is anywhere near it.

I have never seen Doom3 or HL2 render anything nearly as complex as Far Cry for outdoor environments. Show me a map where there are so many trees and brush that you can actually hide in it, while still maintaining a smooth frame-rate? The only engine that has come even close to Far Cry for outdoor level detail is problably Tribes 2... I mean, isn't it difficult to say that HL2 and Doom3 can do something, when its never been seen?

Can the Source Engine really render vast detailed outdoor environments? HL2 never displayed any outdoors like Far Cry...

However, HL2 is an impressive engine.

No one said anything about the levels in the games. We are talking about the engines' technical capabilities.

Just so you know, 90% of all brush/trees/foliage you see in the Cry Engine is completely 2D. It only turns 3D when you either zoom in on it or when you get near it.


You can fix that by editing the config file. With a little work, you can have farcry render everything at max detail out to the full 1.6 kilometers and it looks stunning. My vote goes for cry-engine too. Run's great on 9700 Pro or better (which has been basically the minimum required gaming card for the last few years). and does outdoors better then anything to date and indoors as good as the rest to boot.
 

xtknight

Elite Member
Oct 15, 2004
12,974
0
71
Source looks too fullbright and grainy for me, almost like mipmapping was disabled, whereas Doom 3 looks too smudgy. CryEngine is a happy medium, and it runs fine even on my old PC's ATI Radeon 9500 PRO. I'd love to see it used in future games.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
GarageGame's TGE/TSE

The updated engine to Tribes 2.

Just last night I played on a T2 server which saw a peak of 120 players at one time over the internet. Granted it was a little laggy (not in a ping way, pings were steady and sniping was possible, just strange signs that we might be reaching the limmits of the 5 year old game engine, or perhaps the limmits of the server's own hardware)

But for such an old game to support so many players over the internet on one respectably powerful server... even ~90 players or so is the rough max for gameplay to be near perfectly smooth beats the pants off of just about any other FPS ( *cough* Doom3 *cough* )

Screw all these choices in engines because they can provide a pretty picture, I'm excited to see what teams of guys can do with games like these:

http://www.starsiege2845.com/ss2845/
http://renwerx.com/

They might not be the best looking, but they'll be free to play online and should offer very fun gameplay thanks to the TGE/TSE engine, hopefully the netcode stays solid for some more mini-massive multiplayer battles.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
My favorite engine of all time: Quake1
Best Indoor Engine: Doom3
Best Outdoor Engine: Farcry (UT2K4 engine 2nd place [See: Tribes:Vengeance])
Most Flexible Engine: Source
Best network code: QuakeWorld