ARRG. You obviously don't understand what I am saying and if you choose not to read my posts through thats your problem. Ask Dave if what I am saying is correct or not. In summary, if you had a tiler with similiar technical specifications it would be more complex then a traditional of the like design(assuming no one has radically more efficient pipeline designs and whatnot). The tiler would be faster then a Traditional without external frame-buffers and "HSR" methods in many situations however.
"Actually GP-1 is from TNT/Banshee days. So even the raw spec was pretty much the same."
I'm aware of that Dave, my last statement wasn't very clear. I was trying to get across WHY all current tilers have a smaller gate count compared with Traditionals of the same timeframe. I was not saying anything in regards to performance of tilers in general. I think 3dfx has some hot technology in the basket now, if they can bring it to market in a resonable time frame(eg before nVidia and ATI can field 3-4MB+ integrated frame-buffers) and at a competitive cost it will be quite incredible.
"Actually GP-1 is from TNT/Banshee days. So even the raw spec was pretty much the same."
I'm aware of that Dave, my last statement wasn't very clear. I was trying to get across WHY all current tilers have a smaller gate count compared with Traditionals of the same timeframe. I was not saying anything in regards to performance of tilers in general. I think 3dfx has some hot technology in the basket now, if they can bring it to market in a resonable time frame(eg before nVidia and ATI can field 3-4MB+ integrated frame-buffers) and at a competitive cost it will be quite incredible.
