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The Last Revolutionary advancement in FPSs was GLQuake

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Originally posted by: Bateluer
Originally posted by: VIAN
Advanced physics and AI. You can shoot down trees, and buildings; move leaves. Imagine with a multiplayer like that, it could revolutionize everything. Ultra realism.

Thats merely another evolutionary advancement. Making a shooter more realistic is hardly revolutionary.

Then what does it take to be revolutionary? Fact is that there are some FPS's with good storylines. Add in advanced AI and physics (certainly not saying Crysis will be the end point with this) plus the already great graphics....what else is there?
 
What about the Thief series?
It requires you to rely on sound/noise and patient. And the light jewel? You hide in the dark until the right moment to strike/steal. I thought that was pretty revolutionary.
 
Or the Rainbox Six series?
You plan out your strategy before you go into battle. Command your teammate/Cover fire/flank?
 
FEAR had some of the best AI I've seen in awhile

Chronicles of Riddick, while not really revolutionary per se, was more about stealth than shooting, and had a fairly neat story.
 
Originally posted by: Shadowknight
FEAR had some of the best AI I've seen in awhile

FEAR's AI was actually kind of weak when you try to exploit it. The first time you fight them it's tough as hell, but each time it gets a bit easier simply because the AI is mostly scripted. If you save just before a certain battle you can find the exact patterns that the enemies follow very easily. Far Cry is still supreme in AI overall.
 
Originally posted by: Bateluer
It is my opinion that the last truly unique, revolutionary advancement in FPSs titles was the jump from the 2.5D Wolfenstein/Doom era to the true 3D titles with GLQuake. Since then, its been slowly advancing with nothing really revolutionary. Even the mighty Half Life followed the same principles as FPSs that came before it, only making some slight, albeit positive, evolutionary advances.

These days, many FPS games are virtually carbon copies of each other, differing only in their visuals, their skins.

This has occurred on both PC and Console titles. PC titles come out a little ahead thanks to the mod community, but the FPS genre is stagnant on both platforms.

Discuss.

you do not make a difference between a GENRE and an engine.

Your argument makes as much sense as saying there hasnt been much evolution in cartoons since "Tom and Jerry" since all are ..uhm..cartoons...and "they only changed in visuals" etc.

But IMHO there were some changes in engines, eg. physics, now coming games w/ vegetation, animated leaves, trees etc.

Yes..a 1st person shooter will always be a shooter..so you usually know what to expect.

But there are OTHER genres out there too 🙂 But then its not an FPS anymore i guess.
 
Tribes. Too bad it's not going to go anywhere anymore.

Tribes is a FPS that really utilizes true 3D - because you don't just move around on the ground but have aerial battles as well! It was really revolutionary for its time and I wish Tribes Vengeance had been made with better multiplayer 🙁
 
Tribes is a FPS that really utilizes true 3D - because you don't just move around on the ground but have aerial battles as well! It was really revolutionary for its time and I wish Tribes Vengeance had been made with better multiplayer

That was actually done (extremely well) in the Descent games some time before Tribes.

What was the first game to have vehicles in multiplayer? I first saw those in Tribes 2, although I don't know if they appeared earlier.
 
Originally posted by: LanceM
Originally posted by: VIAN
I think moving leaves by walking by them is a revolutionary feature.

That's one of the saddest things I have ever read in my entire life.

there is MORE to it than it seems to you !
 
Originally posted by: CP5670
What was the first game to have vehicles in multiplayer? I first saw those in Tribes 2, although I don't know if they appeared earlier.

Codename: Eagle (made by DICE) had vehicles a year before Tribes 2 did.
 
Originally posted by: Bateluer
Thats merely another evolutionary advancement. Making a shooter more realistic is hardly revolutionary.

Revolution: a sudden, complete or marked change in something.

The advanced physics introduced in Crysis are sudden changes that I never expected and won't be found in most 2007 games. It's sure to bring about new challenges and request more advanced strategies from players.

Evolution: any process of formation or growth; development.

Sure it' still evolutionary, but so is a revolution. Revolutions are the marked changes throughout an evolution.
 
Originally posted by: HamburgerBoy
Crysis isn't even out and you're calling it revolutionary? 😕 Quake's level design was horrible. It was always the same old "Run through grey/brown halls, shoot monsters in big rooms, and swim in murky water to find secrets".

I have to chime in. Quake's level design was far from horrible. Dead ends that turned into ramps, rooms that turned into elevators, massive spike traps, teleporters you could run through backwards and come out somewhere completely different. Abandoned Base being one of the most played multiplayer maps up there with 2fort4 and dust. The Dark Zone is still the perfect 1v1 map. Do I even need to mention Claustrophobilasldasif, yea I hope not because I can't spell it. Anyhow, it had the giant lava trap in the middle, with the levers on the sides, and then more levers to crush anyone who went for the first levers.

I'd liken Quake's level designs to obstacle courses. Which makes the love of speed runs and high paced gameplay that came with it seem almost too logical. Everyone was always trying to find the perfect way through a level, and there was always 1 way better than the way everyone thought was quickest. That is what was so awesome about speed runs, when the person you are following would do something almost completely insane on a level you knew like the back of your hand, leaving you wondering why you never thought of that.

 
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