Corporate Thug
Lifer
- Apr 17, 2003
- 37,622
- 0
- 76
TBH for most people if they dont read gaming forums/sites the only way they know about stuff is going to the store. and id wager most people are like that
There is a million ads for this game on TV
TBH for most people if they dont read gaming forums/sites the only way they know about stuff is going to the store. and id wager most people are like that
There is a million ads for this game on TV
TBH for most people if they dont read gaming forums/sites the only way they know about stuff is going to the store. and id wager most people are like that
There is a million ads for this game on TV
who cares? it's not like that stops you from enjoying it, and we know that naughty dog isn't going to stop churning out master pieces.
you worry too much about what games other people like.
One reason...it was released right after the bombshells at e3. I know a ton of people who went and traded in their consoles for the new one(s). People are anticipating buying a new system and a few games in only a few months time.
It just got overshadowed by all that hoopla.
Now that I think about it. Had this game had an engine designed for the ps4 and been announced as a ps4 launch title, how many copies would have sold then?
This game is the perfect example to lay to rest the debate on whether video games are work of arts or not.
Finally got to play this sucker...about 1 hour in. Great game but so far have not had the feeling that I couldn't put it down. I played through the part with Robert (again about an hour or so).
Finally got to play this sucker...about 1 hour in. Great game but so far have not had the feeling that I couldn't put it down. I played through the part with Robert (again about an hour or so).
Its ok, I count for two copies, maybe three. I was going to open my survival edition and keep the post pandemic box sealed but even the survival is worth almost double now. Might just buy a plain copy too since both are steel case.
See how much good developers get? Paying attention EA/Activision?
I did the same for Ni no Kuni. Also hard cover edition guides. These two games and all related paraphernalia are the pride and joy of my modern/current generation collection and will shortly be joined by Tales of Xillia.
just because you don't like something doesn't mean everyone doesn't or shouldn't like it.
This has been addressed ad infinitum. The masses determine profits and drive the direction of the industry for everyone else, and not in a good way.
How long can good studios like Naughty Dog hold out before caving in to "big business" or being bought out by a EA/Activision to exploit their IPs and wreck them into the ground?
Bean counters will want to know why The Last of Us only sold 1 mil and not 10+ mil like CoD.
Yeah... This is what I demand from ALL games. Now you understand why I'm so hateful of most games today. The 16 bit RPGs where LOADED with that kind of character growth and emotional attachment that is sorely lacking in today's copy paste shooter world.
If one tenth of the games out there were anything like you are experiencing with The Last of Us, I'd be happy.
Yeah... This is what I demand from ALL games. Now you understand why I'm so hateful of most games today. The 16 bit RPGs where LOADED with that kind of character growth and emotional attachment that is sorely lacking in today's copy paste shooter world.
If one tenth of the games out there were anything like you are experiencing with The Last of Us, I'd be happy.
That is the heart and soul I miss in games today. And the sad part is that aspect that is most important to me doesn't even require a billion dollar budget or huge development investment
