- Jun 22, 2001
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I have done some simple calculations to determine where the Kyro 4800 will probably perform. You all may be surprised!!! First of all, given that a couple of online stores have already posted Kyro 4800 at 225mhz core and from all the recent interviews and forum posts I have read, it seems very likely that the core will be 225mhz. So these calculations are based on a 225mhz core.
First the different Kyro cards and how they scaled...
Kyro 1 - Core 115 (This core will be used as the base)
Kyro 2 - Core 175 (52% increase in core from Kyro 1 and 52% increase in performance, which can be verified by any website that reviewed Kyro 1 and 2)
Kyro 4800 - Core 225 (29% increase in core from Kyro 2 and expected 29% increase in performance)
Based on the Unreal 2 Test Anandtech has benchmarked with recently Build 848
these numbers can be found using this formula:
(Kyro 2 fps * .29) + Kyro 2 fps = Kyro 4800 fps
640x480(fps):
Kyro 2 - 39.1
Kyro 4800 - 50.4
Beats everything below Geforce 2 Ultra and places seventh
800x600(fps):
Kyro 2 - 34.9
Kyro 4800 - 45
Beats everything below Geforce3 Ti 200 and places fifth
1024x768(fps):
Kyro 2 - 25.2
Kyr0 4800 - 32.5
Beats everything below Geforce3 Ti 200 and places fifth
1280x1024(fps)
Kyro 2 - 15.6
Kyro 4800 - 20.1
Beats everything below Geforce3 Ti 200 and places fifth
1600x1200(fps)
Kyro 2 - 10.7
Kyro 4800 - 13.8
Beats everything below Radeon 7500 and places sixth
The technology behind this Damn card continues to impress. Since these are worst case tests on the Unreal 2 Engine it is probably safe to assume that 1024x768 is playable and possibly 1280x1024 since Tile Based Renders don't have as many fluctuations in their framerates and further optimizations are still being carried out. One thing I noticed is that on Anandtech's recent review of the Geforce4 cards, the Radeon and other Geforce cards had higher framerates than in the original test of the Unreal 2 Test. This is due to a newer build of the engine(since hardware was the same). Based on the new build 856 expect the Kyro 2 and Kyro 4800 to perform even better, much like the other cards.
Build 856 1024x764
Now remember I did not take into account this mysterious Enhanced T&L feature of the new Kyro 4800. This may add more framerates to the above resolutions or may not do diddly.
My point to all of this is that if the Kyro 3 scales as efficiently as this..... :Q well you can think about the rest. By the way I wouldn't worry to much about future Kyro cards not coming out. ST Micro is still producing Kyro 1, 2 and 4800's while negotiations continue. Who ever buys there Graphic Dept. will market the Kyro 3 and distribute it to manufacturers(Hercules, Videologic, etc). More good news is that Imgtec confirms in the interview below that all the potential buyers are going to be very aggressive in the High-end Market. The reason before why they weren't, was due to ST Micros relaxed and casual attitude towards the video card market (This can be confirmed by them selling their Graphics Dept. and not really caring about the small 15 million they made). The Kyro 3 is ready but sleeping.....
Interview
First the different Kyro cards and how they scaled...
Kyro 1 - Core 115 (This core will be used as the base)
Kyro 2 - Core 175 (52% increase in core from Kyro 1 and 52% increase in performance, which can be verified by any website that reviewed Kyro 1 and 2)
Kyro 4800 - Core 225 (29% increase in core from Kyro 2 and expected 29% increase in performance)
Based on the Unreal 2 Test Anandtech has benchmarked with recently Build 848
these numbers can be found using this formula:
(Kyro 2 fps * .29) + Kyro 2 fps = Kyro 4800 fps
640x480(fps):
Kyro 2 - 39.1
Kyro 4800 - 50.4
Beats everything below Geforce 2 Ultra and places seventh
800x600(fps):
Kyro 2 - 34.9
Kyro 4800 - 45
Beats everything below Geforce3 Ti 200 and places fifth
1024x768(fps):
Kyro 2 - 25.2
Kyr0 4800 - 32.5
Beats everything below Geforce3 Ti 200 and places fifth
1280x1024(fps)
Kyro 2 - 15.6
Kyro 4800 - 20.1
Beats everything below Geforce3 Ti 200 and places fifth
1600x1200(fps)
Kyro 2 - 10.7
Kyro 4800 - 13.8
Beats everything below Radeon 7500 and places sixth
The technology behind this Damn card continues to impress. Since these are worst case tests on the Unreal 2 Engine it is probably safe to assume that 1024x768 is playable and possibly 1280x1024 since Tile Based Renders don't have as many fluctuations in their framerates and further optimizations are still being carried out. One thing I noticed is that on Anandtech's recent review of the Geforce4 cards, the Radeon and other Geforce cards had higher framerates than in the original test of the Unreal 2 Test. This is due to a newer build of the engine(since hardware was the same). Based on the new build 856 expect the Kyro 2 and Kyro 4800 to perform even better, much like the other cards.
Build 856 1024x764
Now remember I did not take into account this mysterious Enhanced T&L feature of the new Kyro 4800. This may add more framerates to the above resolutions or may not do diddly.
My point to all of this is that if the Kyro 3 scales as efficiently as this..... :Q well you can think about the rest. By the way I wouldn't worry to much about future Kyro cards not coming out. ST Micro is still producing Kyro 1, 2 and 4800's while negotiations continue. Who ever buys there Graphic Dept. will market the Kyro 3 and distribute it to manufacturers(Hercules, Videologic, etc). More good news is that Imgtec confirms in the interview below that all the potential buyers are going to be very aggressive in the High-end Market. The reason before why they weren't, was due to ST Micros relaxed and casual attitude towards the video card market (This can be confirmed by them selling their Graphics Dept. and not really caring about the small 15 million they made). The Kyro 3 is ready but sleeping.....
Interview
