- Jan 9, 2008
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At the Triangle Game Conference last Wednesday, Julianne Greer, editor of Escapist magazine, moderated a panel discussion titled ?Teaching to the Test: The Impact of Reviews on Game Development?. To explain the title, K12 teachers tend to teach what is on end-of-grade tests to the exclusion of almost everything else. The panel considered how much game development studios and publishers create games to meet the ?test? of reviews.
Their answer to the main question was ?definitely not,? though they do pay attention to what individual game fans say on forums and email. The only exceptions would be a sequel, especially if another studio did the previous game, or a licensed property, where reviews of past games for that license can give clues to what needs to be changed or added.
Benito saw fan opinion as more "pure from the heart" than the reviews, which led into a discussion of whether reviews are influenced by manufacturers. This can be overt, through junkets or other ?bribes?, or through the influence of advertising money. (Consumer Reports magazine refuses to accept advertising to avoid any appearance of influence by manufacturers.) While the panelists had heard of this kind of shady dealing, only one knew of it happening (from his days at Microprose); however, Greer stated that Escapist magazine had received such influence offers (which they rejected).
How much do reviews affect sales? I was surprised that no one cited any survey, as surely someone has investigated this question; panelists speculated that reviews have a strong influence on hard core players, but virtually no influence on casual (e.g., Wii) games, as those are impulse buys. Greer showed slides from research company EEDAR showing that certain categories of games (RPGs, Music & Rhythm, Sports) received consistently higher aggregate review scores than others, with some lagging far behind (Arcade, Skill & Chance, General Ent (such as Wii Fit), and Narrative). We have no way to know whether this is a bias from reviewers or an actual difference in game quality, though I?d suspect it?s because most reviewers are hardcore players.
Benito looks at the Wii as a "critique-proof platform". Another panelist joked that if you put the word ?Party? in a Wii title, it will automatically sell at least 200,000 copies as parents want their children to be playing ?party? games.
Read the rest of the article here: http://www.gamasutra.com/blogs...n_Game_Development.php