The HALF-LIFE 2 Lovefest - The Thread of Crowbars, Heacrabs and Gordon Freeman

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Half-Life 2

Developer: Valve Corporation
Publisher: Vivendi (expired, exception of Steam download), Valve (Steam), EA
Distributor: EA (Windows, Xbox, X360, PS3), Valve (Steam)
Engines: Source engine, Havok physics
Platform: Microsoft Windows, Xbox, Xbox 360, PlayStation 3
Genre: First-person shooter
ESRB: M
System requirements: 1.2 GHz processor, 256 MB RAM, DirectX 7 level graphics card, Internet connection
Release dates:
  • Windows - EU / NA November 16, 2004 Steam November 16, 2004
    Xbox - NA November 15, 2005
    X360 - NA October 10, 2007
    PS3 - NA December 11, 2007
Side Note: All screenshots were captured by me, several years ago, during my first play-through so they just might suck. :p


I'll open with this--HL2 is not just a game, it's an experience. That may sound cliche, but here it's completely true. I consider HL2 (proper), E1, E2 and the soon to be E3 part of the entire HL2 saga, which is what we're here to talk about.


Innovation
I remember the first time I saw Havok in motion with Max Payne 2. It was impressive, but it wasnt implimented like it was in HL2 where it was made to fit practically in every (almost) every instance. It didnt feel "gimmicky" nor did it come across that way. I remember one time I fired my crossbow and the arrow hit a Combine soldier in the head, slamming him into the billboard behind him leaving him dangling.

But the greatest addition to the game that the new physics engine enabled was the ability for Valve to create a unique, never before seen, weapon--the Gravity Gun. This was argueably the single most innovative feature in the game. At that point in gaming (9/2004), we had never been able to manipulate the environment to the degree that these two things (Havok + Gravity Gun) allowed us to. Grabbing grenades in mid-air, grabbing explosive barrels 20 feet away or even grabbing a buzzsaw to use as a pseudo-sword. This kind of ability immediately turned the gravity gun into 47 different types of guns. It was a grenade launcher, and blade launcher, a shovel, a weapon stealer (later in the game) and more.


Vehicles - Screenshot of Dune Buggy
After watching some of the teaser trailers of the vehicles pre-launch I was apprehensive. It didnt sound like it would be a lot of fun or fit the whole HL2 vibe, but once I played through the Airboat and Buggy levels I was convinced that this was the perfect combination to break up the monotony of the FPs strut. Both instances were jam packed with so much action that some might even forget that they're actually dirving a vehicle. I felt that it was not too short or long--it was perfectly paced. This is coming from someone who usually doesnt enjoy this stuff too much.

I remember driving along Highway 17, along the coast, and stopping by ever single house or shanty to inspect for goodies. The atmosphere was amazing.


Bug Bait! - Screenshot of one
How satisfiying was it to watch these little buggers attack the Combine relentlessly. Traveling through Nova Prospect as they hacked the crap outta these guys was SO much fun. Had anything like this happened in a game before where you had control of a horde of razor sharp crickets?


:heart: Alyx :heart:
Alyx smiles for a shot
Yeah yeah, we all nocited this right?
There's not much to say here about Alyx except for the fact that she's--well an amazing sidekick. She addes to the tention, excitment, the joy and the fear with all her comments and experssions. I remember reading one review of HL2:E1 and the journalist commented that he wishes there was a hug button in the game and I think that speaks to the connection we build with her. She even drops a pretty funny joke in E2, remember? ;)


The Squads
Screenshot of one of the squads
Later in the game you begin grouping up with some of the resistance members. When you first meet up with them, their reactions were always a bit commical, "oooh! thank god you're here!" or something of the like. It really made you feel like you're leading a small group of people through a something that was taking place just around the corner. Something huge.

I have to add that that grouping with the resistnace was indeed satisfiying, and but at times also lead to frustration. Yes, they were helpful at times. When one of them died I did feel a bit bummed that one of our few members gave his life for a greater cause. It was fun hearing them comment on a kill,"ha-HA! Got one! Did you see that?!". But the frustrating thing here was the fact that they were kinda clumsy and got in the way...alot. Sure they would apologize ("oh...sorry Mr Freeman). But there were too many times where they would block a doorway when I wanted to hide from incoming fire and they just wouldnt move. :(


The Story and Character Relationship
We all bascially know the gist of the story, but I was to point out that there is a part in the game where you meet this huge, hulking mass of metal called, "Dog". Every time he jumps into a scene he makes me smile. At the time you first meet Dog, you're also introduced to The Gravity Gun. You begin playing catch with Dog (in-game tutorial) as Alyx runs off to the side and hops up on some metal scraps cheering you on. It was this moment I knew this game had hit a revolutionary mark in many ways. One of them being the in-game presentation of the story much improved from the first game.

Also, I found it extremely refreshing to find that some old friends had come back into the game to help you along the way, especially Barney. This is the first time in my virtual life, that I wanted to hug a character when I saw him.

I have the book "Raising The Bar". It's been a while since I read it, but from what I recall (cannot find the book right now--think I lent it out) the story behind the Combine is:

The Combine are an alien race that go from planet to planet stealing biological and technological features and integrating them into their society/race. This is why some of the things you see, like the ships, appear to be half-bug and half-vehicle. They forces the people of the planet to either join the Combine and assimilate (evolve and change) or die.

Closing
In closing I have to say that back in 2004, this was the single best SP video game experience I ever had! Sure there are some minor gripes about the AI, but honestly I just dont think its possible to make a perfect, flawless game. I think there will always be compromises. Valve deserves all the allocates they've received over the years. It was worth the (looong) wait. Maybe some time in the future, beyond the episodes, we will get to play through Alyx's eyes? What about a Combine soliders eyes? How about Barney again?

Despite the fact that I've played through HL2 (proper) 7 or 8 times, I would still play through it again today. The game might have only one ending and be built completely on rails, but Valve managed to make a game experience that makes you feel like you're part of an epic story that's taking place everywhere. It's beyond each wall that you pass. It's in the eyes of each resistance member you meet. It's in Alyx's smile. Its even in Dr Kleiners pocket protector.

So, what about you guys? what are your thoughts and feelings of this series? Looking back? What will Episode 3 bring?
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Holy shit I'm goign to make a big post when I get off work.

edit: also, I just installed the latest Cinematic mod, which was ~12Gb IIRC, so I'll have to get some screens of that.
 

Maleficus

Diamond Member
May 2, 2001
7,682
0
0
can I instead express my disgust over such a poor pathetic sequel? Half-Life 1 was stupendous, Half-life 2 was a stupendous disappointment.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: Canai
Holy shit I'm goign to make a big post when I get off work.

edit: also, I just installed the latest Cinematic mod, which was ~12Gb IIRC, so I'll have to get some screens of that.

Is this the mod that ups the texture resolution and such? Looking forward to your post. :beer:
 

skace

Lifer
Jan 23, 2001
14,488
7
81
You went balls out on the original post Warcrow, nice. I don't think we see enough lovefests around here, if I may be so bold.

I love HL2 because Valve never forgot what HL1 was. They've got a real good way of keeping their head grounded in what made them a success in the first place and while they do innovate, they keep it relative to their original concept. A lot of developers could learn a lot from this.
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
Sorta related: I have a Black Mesa parking sticker on my windshield and more than once I've had a post-it left on the wiper with a message and signed by a "G-Man" - guess there are alot of geeks in socal.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: skace
You went balls out on the original post Warcrow, nice. I don't think we see enough lovefests around here, if I may be so bold.

I love HL2 because Valve never forgot what HL1 was. They've got a real good way of keeping their head grounded in what made them a success in the first place and while they do innovate, they keep it relative to their original concept. A lot of developers could learn a lot from this.

I know right? We need more love threads. :)
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
76
I want more story development. Somehow every episode has left more questions than it has answered. It's actually kind of frustrating.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
:heart: for Half-life series

:beer: for OP

I am definitely going to have to try that cinematic mod. Looking forward to the screens Canai!

KT
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: Eeezee
I want more story development. Somehow every episode has left more questions than it has answered. It's actually kind of frustrating.

If I recall correctly, Valve said a lot of questions would be answered in E3. E3 should be pretty epic considering its suppose to be the episode that has more (at least more than the previous episodes) newly created content than E1 or E2.

Besides, those of us that finished E2 really cannot wait to see what happens in E3 after the way it ended. :)
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
I've never felt that Half Life 2 was as awesome as it could have been... It was a great game a few years ago, but Orange Box basically neutered my feelings for it. I went through HL2 again, EP1 and EP2 for the first time, and by the end of EP2, I just felt so tired of the whole universe, the voiceless protagonist, and the really really terrible vehicles (games with cars for the sake of cars are shite and everyone knows it).

The engine in the face of U3 is clearly showing its age... I just don't have the love for it as I used to.
 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
Originally posted by: Maleficus
can I instead my disgust over such a poor pathetic sequel? Half-Life 1 was stupendous, Half-life 2 was a stupendous disappointment.

QFT. HL2 is the most overhyped game I have ever played. Half Life 1 had this amazing claustrophobic atmosphere of things gone wrong. The whole game really felt like you were desperately trying just to survive. HL2 had you just become another save the world type of guy and felt just plain boring compared to Half Life 1.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: KeithTalent
:heart: for Half-life series

:beer: for OP

I am definitely going to have to try that cinematic mod. Looking forward to the screens Canai!

KT

:beer:-:cool:-:beer:
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Alright I'm home now. I'll load up the game and get going. I think I may have to start a new game for the Cinematic mod.

Oh, and I checked the CM folders... 16.9Gb :D
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0

I am a total whore to their storyline. I cannot wait for Episode 3. Unfortunately, we're going to have to. I'm not expecting it until late 2009. At the earliest.

I love the universe, love the characters, love the cinematic feeling, and most of all love the fact that it's a storyline designed and made for adults. There's no stupid juvenile idiocy like an enemy female in a metal thong or ridiculous man children with 14 year old attitudes. You can actually take it seriously as a display or artistry like a movie or concert. It *legitimizes* the shooter and videogaming, to an extent, as art by its very existence. That alone makes me very happy.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: ja1484

I am a total whore to their storyline. I cannot wait for Episode 3. Unfortunately, we're going to have to. I'm not expecting it until late 2009. At the earliest.

I love the universe, love the characters, love the cinematic feeling, and most of all love the fact that it's a storyline designed and made for adults. There's no stupid juvenile idiocy like an enemy female in a metal thong or ridiculous man children with 14 year old attitudes. You can actually take it seriously as a display or artistry like a movie or concert. It *legitimizes* the shooter and videogaming, to an extent, as art by its very existence. That alone makes me very happy.

Yea I think we're going to be waiting till next year as well. But, given Valve's track record I think it's going to be worth it. I just really hope Valve goes all out and blows the doors off with this one.

I would also like to see them wrap up this saga and move on with, officially, a full Half-Life 3 game. Episodic is cool, but I really loved HL2 proper and dont care if I have to wait another 3-4 years for it. :)
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Alright, I had to make a new game, so these screens are all from Point Insertion before you get a weapon.

OK I made a public photobucket account: here. I'll just stick the pics in there since linking doesn't seem to be dependable.

Pay special attention to the wall textures. Even at point blank, they look almost real. More screens to come (you can thank an xfire exception for these :D)

edit: I run 1360x768 with everything maxed (maybe too much HDR, but it looks neat heh) and I have all the HD models.
 

Daishiki

Golden Member
Nov 9, 2001
1,943
36
91
Ugh. You guys are going to get me sucked back into it again. I had to stop where you first get the shotgun on the rooftop. My video card crapped out at that point and I have since gotten a new rig for gaming.

But yes, I remember seeing getting excited over the trailers when they introduced the gravity gun and the physics engine. Even more amazing was when I got to experience shooting saw blades at enemies charging at me.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: Canai
Alright, I had to make a new game, so these screens are all from Point Insertion before you get a weapon.

OK I made a public photobucket account: here. I'll just stick the pics in there since linking doesn't seem to be dependable.

Pay special attention to the wall textures. Even at point blank, they look almost real. More screens to come (you can thank an xfire exception for these :D)

edit: I run 1360x768 with everything maxed (maybe too much HDR, but it looks neat heh) and I have all the HD models.

Look amazing--best place to DL it? I tried to find a homepage for this thing but failed. :(
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Hell yeah! Half life is an amazing series, and half life 2 is still my favourite FPS game. Nothings touched it because of its awesome mix of fun gameplay and good storyline.

Wonder what happened to colonel shepard though? Just in case anyone hasent seen this, here is a summing up of half life's storyline, its been a while since i read but i think the guy tries to fill in some blanks about the storyline like what the combine are all about and who the g-man is.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: Daishiki
Ugh. You guys are going to get me sucked back into it again. I had to stop where you first get the shotgun on the rooftop. My video card crapped out at that point and I have since gotten a new rig for gaming.

But yes, I remember seeing getting excited over the trailers when they introduced the gravity gun and the physics engine. Even more amazing was when I got to experience shooting saw blades at enemies charging at me.


You stopped in Ravenholm? You missed most of the good stuff!

And as for this cinematic mod:

I love the environment textures, but there are two issues:

1) The new model's faces look wacko. In those SSs, it looks like Dr. Breen just had his wisdom teeth out and Barney looks like a mexican teenager.

2) The boobed up Alyx is exactly the kind of juvenile nonsense I was referring to in my last post. One of the things that made Alyx such a great character was the believability. Real people don't constantly dress like whores, especially not in dangerous environments. It kind of kills the believability to have a boobed up chick prancing around this apocalyptic future with a skintight, midriff baring sweatshirt and her lace bra hanging out.
 

Nightmare225

Golden Member
May 20, 2006
1,661
0
0
Originally posted by: Canai
Alright, I had to make a new game, so these screens are all from Point Insertion before you get a weapon.

OK I made a public photobucket account: here. I'll just stick the pics in there since linking doesn't seem to be dependable.

Pay special attention to the wall textures. Even at point blank, they look almost real. More screens to come (you can thank an xfire exception for these :D)

edit: I run 1360x768 with everything maxed (maybe too much HDR, but it looks neat heh) and I have all the HD models.

The Barney character model looks horrible.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
If it wasn't for the over-scripted nature of the series (it was normal in H-L for its time, but not in H-L 2) I'd still be playing it today. I own H-L, H-L: Opposing Force, H-L:BS, H-L 2, H-L 2:E1 and H-L 2:E2, but I've played the original and Blue Shift more than any others. For their time they were awesome. The only things I really liked about H-L 2 when it was released were 1) its physics and 2) the character's/NPC's facial expressions and overall body animations. But other than that H-L 2 has a seriously huge plot hole, too many unanswered questions not to be annoyed by the absence of answers and details. We don't know what happened after H-L other than a "seven hours war" that seemingly wiped out almost all of humanity and magically sent what remained of Black Mesa "somewhere in Europe". But how that happened? Who knows! I think even Marc Laidlaw doesn't know.

We don't know why almost everyone in H-L 2 not only looks like but speak perfect English (in the English version) although they're "somewhere in Europe", except for the British guy who receives the RPG, given by the G-Man in H-L 2 in the coast levels. Then the Russian/Slavic guy in Ravenholm, but everyone else seem to be American and have absolutely no accents. That basically tells me one thing: The Rebellion moved to Europe from America, but HOW? And more importantly WHY? We don't know, it's up to anyone's guess.

And, yes, the same thing can be said for foreign language versions of H-L 2. I have the French files installed as well and again it sounds like France took over Europe, and makes it looks like the only Rebellion that exists entirely originated from France and that only French people are Rebels and that the Combine only took French male citizens as their pawns. It doesn't make sense at all. The same thing can also be said for the Spanish version, and so on, there's no diversity, but is that intentional for the story? That's my point we DON'T KNOW. More importantly, we don't know what happened to the rest of the world, is continental America (or Americas) still "alive"? Any survivors? Is the "Rebellion" all across Europe only? Is it elsewhere on Earth as well? How many Combine cities are there?

I consider Half-Life as a character-centric story, just like the War of the Worlds by Steven Spielberg. We know what's going on AROUND the main character, but we have absolutely no idea of what's happening elsewhere other than "seemingly certain death", but then again we don't know, it's just a guess that COULD be logical, but we cannot be 100% certain. I don't like Half-Life's story starting from Half-Life 2 more than from the original because from there all hell breaks loose, it's all uncertainty, everything that happens seem, at least to my eyes, to have no reasons to happen, simply because I don't understand WHY it happens that way at 100%, no explanations given. Some people do like how Marc Laidlaw built the story after Half-Life, obviously, since it works so well and since only a minority of players have the same opinions than me about H-L 2, but hey, that's good for them. It took six years before seeing a sequel of the original only to be told exactly what we already knew from Half-Life but now from various perspectives (from Alyx's, from the Rebel's and from Barney's/Kleiner's/Eli's).

But then again, I COULD have ignored ALL of those plot holes and unanswered questions IF at least the freakin' thing wasn't just as scripted as Doom 3, heck even Doom and Doom II had a minimum amount of unpredictability on the Nightmare difficulty level with the random spawning enemies. So that's just... you know, I thought well... if in 1993 the very concept of randomization in video gaming wasn't only existing but feasible and been done then why would eleven years later a developer who actually DID create the means for randomization in their own new title's engine did NOT use those features at all? It's just beyond me. And if that wasn't clear enough let me explain: In the Hammer Editor there ARE existing methods to create randomization such as 1) random spawning points for enemies each time you load a map and 2) randomly chosen weapons used by both the Combine and the Rebels each time you load a map, and others which I explored myself while making absolutely ugly but functional maps in the Editor. So Valve CREATED those means to give more life to the single-player and enhance the replay value, but WHY didn't they used something they themselves took the time and made the efforts to create? Still... that's yet another unanswered question.

I DID liked the FIRST time I played Half-Life 2, and Episode One, and Episode Two, but that's because I didn't know what would happen. But since the game is scripted from A to Z I know everything in advance and there's NO way I can beat a level differently then the previous go, except maybe by forcing myself to use a different weapon... but such game-play variation isn't given by the developers, it's forced by the player upon himself/herself. All I wanted from Half-Life 2 was a MIX between a solid scripted story-telling base, for story development scenes and dialogs BUT also SOME randomization, give me the actual feeling that I am trying to escape from a City crawling with moving Combine forces rather than a set path with set numbers of foes as if those guys all appeared from nowhere, then maybe I'll play it a second time. But... yeah all this is just my 2 cents and I know I'm going to get flamed by fans who cherish the series, but honestly it won't change my mind much. In my book Half-Life 2 is very overrated, it's just yet another scripted shooter in the same vein of Doom 3 and Quake 4 and Crysis and CoD 4 and you can name them...