- Nov 22, 2012
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I did some research about variable refresh rates since I plan on getting a 1080. I found that there are some issues with both Freesync and Gsync at the moment. For one, they both prefer (or require) Full Screen mode. Borderless is a big deal for me, so, well, that sucks. Also, from the bugs people are reporting they both seem a bit like they're still not really finished, and that some shortcuts are being taken either out of laziness or because the Windows driver model is a challenge.
So, where are we going? Is there any indication that Windows or major OS's will receive general variable refresh rate support, so that it applies to everything and not just games? And in that case, would we need a whole new technology and hardware? Or are we in for several years more of unsatisfactory proprietary techs that have huge limitations in user friendliness and will disable itself or crash if you don't use it exactly how its supposed to be used?
Bonus question, what are the best fallback options if for some reason it doesn't make sense for someone to get a *sync monitor? The new "fastsync"? Adaptive vsync? No vsync? (can tearing be reduced somehow?)
So, where are we going? Is there any indication that Windows or major OS's will receive general variable refresh rate support, so that it applies to everything and not just games? And in that case, would we need a whole new technology and hardware? Or are we in for several years more of unsatisfactory proprietary techs that have huge limitations in user friendliness and will disable itself or crash if you don't use it exactly how its supposed to be used?
Bonus question, what are the best fallback options if for some reason it doesn't make sense for someone to get a *sync monitor? The new "fastsync"? Adaptive vsync? No vsync? (can tearing be reduced somehow?)