Monster_Munch
Senior member
Technology is less important than you think when the most successful PC games are things like WoW and the Sims and Minecraft.
For those who don't know what ray tracing is, it can do this:
http://en.wikipedia.org/wiki/File:Glasses_800_edit.png
:wub::wub::wub::wub::wub::wub::wub:
That's photo realistic ray tracing and doing it in real time for gaming is a long way away. However, we should see games using different aspects such as just the geometry in the near future.
2) Physics and AI- The new 8 core bulldozer and sandy bridge processors coming out will be perfect for physics and AI. These kinds of programs are difficult to optimize for games and 8 cores is a good minimum because of the innate symmetry of the equations. The next generation consoles might get by with quads thanks to their not having to run operating systems and the games being optimized for them, but PCs can lead the way again with 8 core processors that allow programmers to play more with the technology. That will mean a new generation of basic physics routines added to virtually every game made as fast as programmers can develop them. The same is likely to occur with gpu based physics as consoles adopt modern programmable graphics cards and PCs can once again lead the charge.
I'm excited for the future of PC gaming. A lot of new technologies that won't easily be implemented into consoles will hopefully start giving developers reasons to put PC gamers first again.
I wholly agree. By Q3, the creative content had long left Id, but Carmack is a frickin' genius, and like Sweeny, can pull off engines that can be updated quite a bit before they hit a wall. Meanwhile, FO3 and F:NV still have some of the same Gamebryo issues from 10 years ago (stuttering w/ lots of action, inelegant distant scenery and NPC/enemy view, LOD not scaling by what is in the frame, etc.).I look for Valve, Gearbox and ID Software/Bethesda to take the lead in the PC gaming market.
Now that ID and Bethesda have merged, I look for some great ideas and great games to come from them. I might be wrong, but Rage looks pretty sweet.
I wholly agree. By Q3, the creative content had long left Id, but Carmack is a frickin' genius, and like Sweeny, can pull off engines that can be updated quite a bit before they hit a wall. Meanwhile, FO3 and F:NV still have some of the same Gamebryo issues from 10 years ago (stuttering w/ lots of action, inelegant distant scenery and NPC/enemy view, LOD not scaling by what is in the frame, etc.).
Just imagine: a fun, smooth-running, and stable Bethesda real-time RPG! 🙂
The only thing that will visibly move PC gaming forward will be the release of next gen consoles, whenever that will occur.
If PC-gaming is dependent on consoles, which means that the PC games will primarily be console ports and suffer from consolization, then PC gaming won't really be moving forward. It will just continue moving backwards.
I can't wait for ray tracing to save PC gaming.
Any smart developers out there would realize there is an audience of gamers out there with hardware years beyond console. All they need to do is deliver a great game exclusively designed for todays PC and reap the reward. ID did in the day as well as EPIC.